\section{\class{wxDDEServer}}\label{wxddeserver}
A wxDDEServer object represents the server part of a client-server DDE
-(Dynamic Data Exchange) conversation (available under both Windows
-and UNIX).
+(Dynamic Data Exchange) conversation.
+
+This DDE-based implementation is
+available on Windows only, but a platform-independent, socket-based version
+of this API is available using \helpref{wxTCPServer}{wxtcpserver}.
\wxheading{Derived from}
-wxDDEObject
+wxServerBase
+
+\wxheading{Include files}
+
+<wx/dde.h>
\wxheading{See also}
-\helpref{IPC overview}{ipcoverview}
+\helpref{wxDDEClient}{wxddeclient}, \helpref{wxDDEConnection}{wxddeconnection}, \helpref{IPC overview}{ipcoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
Registers the server using the given service name. Under UNIX, the
string must contain an integer id which is used as an Internet port
-number. FALSE is returned if the call failed (for example, the port
+number. false is returned if the call failed (for example, the port
number is already in use).
\membersection{wxDDEServer::OnAcceptConnection}\label{wxddeserveronacceptconnection}
-\func{wxDDEConnection *}{OnAcceptConnection}{\param{const wxString\& }{topic}}
+\func{virtual wxConnectionBase *}{OnAcceptConnection}{\param{const wxString\& }{topic}}
When a client calls {\bf MakeConnection}, the server receives the
message and this member is called. The application should derive a
always sent for standard input and output, but in the context of DDE
messages it doesn't make a lot of sense.
-