\section{\class{wxHashTable}}\label{wxhashtable}
+{\bf Please note} that this class is retained for backward compatibility
+reasons; you should use \helpref{wxHashMap}{wxhashmap}.
+
This class provides hash table functionality for wxWindows, and for an
application if it wishes. Data can be hashed on an integer or string
key.
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/hash.h>
+
\wxheading{Example}
Below is an example of using a hash table.
Deletes entry in hash table and returns the user's data (if found).
+\membersection{wxHashTable::DeleteContents}
+
+\func{void}{DeleteContents}{\param{bool}{ flag}}
+
+If set to TRUE data stored in hash table will be deleted when hash table object
+is destroyed.
+
+
\membersection{wxHashTable::Get}
\func{wxObject *}{Get}{\param{long}{ key}}
-\func{wxObject *}{Get}{\param{const wxString\& }{ key}}
+\func{wxObject *}{Get}{\param{const char*}{ key}}
Gets data from the hash table, using an integer or string key (depending on which
has table constructor was used).
\func{void}{Put}{\param{long}{ key}, \param{wxObject *}{object}}
-\func{void}{Put}{\param{const wxString\& }{ key}, \param{wxObject *}{object}}
+\func{void}{Put}{\param{const char*}{ key}, \param{wxObject *}{object}}
Inserts data into the hash table, using an integer or string key (depending on which
has table constructor was used). The key string is copied and stored by the hash
table implementation.
+\membersection{wxHashTable::GetCount}
+
+\constfunc{size\_t}{GetCount}{\void}
+
+Returns the number of elements in the hash table.