Copy constructors.
-\func{}{wxBitmap}{\param{void*}{ data}, \param{const int}{ type}, \param{const int}{ width}, \param{const int}{ height}, \param{const int}{ depth = -1}}
+\func{}{wxBitmap}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a bitmap from the given data, which can be of arbitrary type.
-\func{}{wxBitmap}{\param{const char}{ bits[]}, \param{const int}{ width}, \param{const int}{ height}\\
- \param{const int}{ depth = 1}}
+\func{}{wxBitmap}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
+ \param{int}{ depth = 1}}
Creates a bitmap from an array of bits.
-\func{}{wxBitmap}{\param{const int}{ width}, \param{const int}{ height}, \param{const int}{ depth = -1}}
+\func{}{wxBitmap}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a new bitmap.
Creates a bitmap from XPM data.
-\func{}{wxBitmap}{\param{const wxString\& }{name}, \param{const long}{ type}}
+\func{}{wxBitmap}{\param{const wxString\& }{name}, \param{long}{ type}}
Loads a bitmap from a file or resource.
\membersection{wxBitmap::Create}
-\func{virtual bool}{Create}{\param{const int}{ width}, \param{const int}{ height}, \param{const int}{ depth = -1}}
+\func{virtual bool}{Create}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a fresh bitmap. If the final argument is omitted, the display depth of
the screen is used.
-\func{virtual bool}{Create}{\param{void*}{ data}, \param{const int}{ type}, \param{const int}{ width}, \param{const int}{ height}, \param{const int}{ depth = -1}}
+\func{virtual bool}{Create}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a bitmap from the given data, which can be of arbitrary type.
\membersection{wxBitmap::LoadFile}\label{wxbitmaploadfile}
-\func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{const long}{ type}}
+\func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{long}{ type}}
Loads a bitmap from a file or resource.
\membersection{wxBitmapHandler::Create}
-\func{virtual bool}{Create}{\param{wxBitmap* }{bitmap}, \param{void*}{ data}, \param{const int}{ type}, \param{const int}{ width}, \param{const int}{ height}, \param{const int}{ depth = -1}}
+\func{virtual bool}{Create}{\param{wxBitmap* }{bitmap}, \param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a bitmap from the given data, which can be of arbitrary type. The wxBitmap object {\it bitmap} is
manipulated by this function.
\membersection{wxBitmapHandler::LoadFile}\label{wxbitmaphandlerloadfile}
-\func{bool}{LoadFile}{\param{wxBitmap* }{bitmap}, \param{const wxString\&}{ name}, \param{const long}{ type}}
+\func{bool}{LoadFile}{\param{wxBitmap* }{bitmap}, \param{const wxString\&}{ name}, \param{long}{ type}}
Loads a bitmap from a file or resource, putting the resulting data into {\it bitmap}.