programmers may wish to use it for their own applications. Be sure to
call the Dump member of the class's base class to allow all information to be dumped.
-The implementation of this function just writes the class name of the object.
-If DEBUG is undefined or zero, the implementation is empty.
+The implementation of this function just writes the class name of the object
+in debug build (\_\_WXDEBUG\_\_ defined), otherwise it does nothing.
\membersection{wxObject::GetClassInfo}\label{wxobjectgetclassinfo}
\func{void *}{new}{\param{size\_t }{size}, \param{const wxString\& }{filename = NULL}, \param{int}{ lineNum = 0}}
The {\it new} operator is defined for debugging versions of the library only, when
-the identifier DEBUG is defined and is more than zero. It takes over memory allocation, allowing
+the identifier \_\_WXDEBUG\_\_ is defined. It takes over memory allocation, allowing
wxDebugContext operations.
\membersection{wxObject::operator delete}\label{wxobjectdelete}
\func{void}{delete}{\param{void }{buf}}
The {\it delete} operator is defined for debugging versions of the library only, when
-the identifier DEBUG is defined and is more than zero. It takes over memory deallocation, allowing
+the identifier \_\_WXDEBUG\_\_ is defined. It takes over memory deallocation, allowing
wxDebugContext operations.
\section{\class{wxObjectRefData}}\label{wxobjectrefdata}