+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% Name: palette.tex
+%% Purpose: wxPalette docs
+%% Author:
+%% Modified by:
+%% Created:
+%% RCS-ID: $Id$
+%% Copyright: (c) wxWidgets
+%% License: wxWindows license
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
\section{\class{wxPalette}}\label{wxpalette}
A palette is a table that maps pixel values to RGB colours. It allows the colours
of a low-depth bitmap, for example, to be mapped to the available colours in a display.
-TODO: topic overview for wxPalette.
-
+%TODO: topic overview for wxPalette.
\wxheading{Derived from}
\helpref{wxGDIObject}{wxgdiobject}\\
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/palette.h>
+
+\wxheading{Predefined objects}
+
+Objects:
+
+{\bf wxNullPalette}
+
\wxheading{See also}
\helpref{wxDC::SetPalette}{wxdcsetpalette}, \helpref{wxBitmap}{wxbitmap}
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxPalette::wxPalette}\label{wxpaletteconstr}
+\membersection{wxPalette::wxPalette}\label{wxpalettector}
\func{}{wxPalette}{\void}
Copy constructor. This uses reference counting so is a cheap operation.
-\func{}{wxPalette}{\param{const wxPalette*}{ palette}}
-
-Copy constructor. This uses reference counting so is a cheap operation.
-
-\func{}{wxPalette}{\param{const int}{ n}, \param{const unsigned char* }{red},\\
+\func{}{wxPalette}{\param{int}{ n}, \param{const unsigned char* }{red},\\
\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}
Creates a palette from arrays of size {\it n}, one for each
\helpref{wxPalette::Create}{wxpalettecreate}
-\membersection{wxPalette::\destruct{wxPalette}}
+\perlnote{In wxPerl the third constructor form takes as parameters
+ 3 array references ( they must be of the same length ).}
+
+\membersection{wxPalette::\destruct{wxPalette}}\label{wxpalettedtor}
\func{}{\destruct{wxPalette}}{\void}
\membersection{wxPalette::Create}\label{wxpalettecreate}
-\func{bool}{Create}{\param{const int}{ n}, \param{const unsigned char* }{red},\rtfsp
+\func{bool}{Create}{\param{int}{ n}, \param{const unsigned char* }{red},\rtfsp
\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}
Creates a palette from arrays of size {\it n}, one for each
\wxheading{Return value}
-TRUE if the creation was successful, FALSE otherwise.
+true if the creation was successful, false otherwise.
\wxheading{See also}
-\helpref{wxPalette::wxPalette}{wxpaletteconstr}
+\helpref{wxPalette::wxPalette}{wxpalettector}
+
+\membersection{wxPalette::GetColoursCount}\label{wxpalettegetcolourscount}
+
+\constfunc{int}{GetColoursCount}{\void}
+
+Returns number of entries in palette.
\membersection{wxPalette::GetPixel}\label{wxpalettegetpixel}
-\constfunc{int}{GetPixel}{\param{const unsigned char }{red}, \param{const unsigned char }{green},\rtfsp
- \param{const unsigned char }{blue}}
+\constfunc{int}{GetPixel}{\param{unsigned char }{red}, \param{unsigned char }{green},\rtfsp
+ \param{unsigned char }{blue}}
Returns a pixel value (index into the palette) for the given RGB values.
\wxheading{Return value}
-The nearest palette index.
+The nearest palette index or {\tt wxNOT\_FOUND} for unexpected errors.
\wxheading{See also}
\membersection{wxPalette::GetRGB}\label{wxpalettegetrgb}
-\constfunc{bool}{GetPixel}{\param{const int}{ pixel}, \param{const unsigned char* }{red}, \param{const unsigned char* }{green},\rtfsp
+\constfunc{bool}{GetRGB}{\param{int}{ pixel}, \param{const unsigned char* }{red}, \param{const unsigned char* }{green},\rtfsp
\param{const unsigned char* }{blue}}
Returns RGB values for a given palette index.
\wxheading{Return value}
-TRUE if the operation was successful.
+true if the operation was successful.
\wxheading{See also}
\helpref{wxPalette::GetPixel}{wxpalettegetpixel}
+\perlnote{In wxPerl this method takes only the {\tt pixel} parameter and
+ returns a 3-element list ( or the empty list upon failure ).}
+
\membersection{wxPalette::Ok}\label{wxpaletteok}
\constfunc{bool}{Ok}{\void}
-Returns TRUE if palette data is present.
+Returns true if palette data is present.
\membersection{wxPalette::operator $=$}\label{wxpaletteassignment}
Inequality operator. Two palettes are not equal if they contain pointers
to different underlying palette data. It does not compare each attribute.
-
-