private:
void KillThread()
{
- // If detached thread is about to finish, it will set
- // m_thread to NULL so don't delete it then
- // But if KillThread is called before detached thread
- // sets it to NULL, then the thread object still
- // exists and can be killed
+ // If wxThreadHelperThread is detached and is about to finish, it will
+ // set m_thread to NULL so don't delete it then.
+ // But if KillThread is called before wxThreadHelperThread (in detached mode)
+ // sets it to NULL, then the thread object still exists and can be killed
wxCriticalSectionLocker locker(m_critSection);
if ( m_thread )
// destructor deletes m_thread
virtual ~wxThreadHelper() { KillThread(); }
+#if WXWIN_COMPATIBILITY_2_8
+ wxDEPRECATED( wxThreadError Create(unsigned int stackSize = 0) );
+#endif
+
// create a new thread (and optionally set the stack size on platforms that
// support/need that), call Run() to start it
- wxThreadError Create(unsigned int stackSize = 0)
+ wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
+ unsigned int stackSize = 0)
{
KillThread();
+ m_kind = kind;
m_thread = new wxThreadHelperThread(*this, m_kind);
return m_thread->Create(stackSize);
friend class wxThreadHelperThread;
};
+#if WXWIN_COMPATIBILITY_2_8
+inline wxThreadError wxThreadHelper::Create(unsigned int stackSize)
+{ return CreateThread(m_kind, stackSize); }
+#endif
+
// call Entry() in owner, put it down here to avoid circular declarations
inline void *wxThreadHelperThread::Entry()
{