#include "wx/wxprec.h"
-#ifdef __BORLANDC__
-# pragma hdrstop
-#endif //__BORLANDC__
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
#if wxUSE_DYNLIB_CLASS
+#if defined(__WINDOWS__)
+ #include "wx/msw/private.h"
+#endif
+
#include "wx/dynlib.h"
#include "wx/filefn.h"
#include "wx/intl.h"
// conditional compilation
// ----------------------------------------------------------------------------
-#if defined(HAVE_DLOPEN)
-# define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY)
-# define wxDllGetSymbol(handle, name) dlsym(handle, name.mb_str())
+#if defined(__WXPM__) || defined(__EMX__)
+# define INCL_DOS
+# include <os2.h>
+# define wxDllOpen(error, lib, handle) DosLoadModule(error, sizeof(error), lib, &handle)
+# define wxDllGetSymbol(handle, modaddr) DosQueryProcAddr(handle, 1L, NULL, (PFN*)modaddr)
+# define wxDllClose(handle) DosFreeModule(handle)
+#elif defined(HAVE_DLOPEN)
+ // note about dlopen() flags: we use RTLD_NOW to have more Windows-like
+ // behaviour (Win won't let you load a library with missing symbols) and
+ // RTLD_GLOBAL because it is needed sometimes and probably doesn't hurt
+ // otherwise. On True64-Unix RTLD_GLOBAL is not allowed and on VMS the
+ // second argument on dlopen is ignored.
+#ifdef __VMS
+# define wxDllOpen(lib) dlopen(lib.fn_str(), 0 )
+#elif defined( __osf__ )
+# define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY )
+#else
+# define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY | RTLD_GLOBAL)
+#endif
+#define wxDllGetSymbol(handle, name) dlsym(handle, name)
# define wxDllClose dlclose
#elif defined(HAVE_SHL_LOAD)
# define wxDllOpen(lib) shl_load(lib.fn_str(), BIND_DEFERRED, 0)
-# define wxDllClose shl_unload
+# define wxDllClose shl_unload
static inline void *wxDllGetSymbol(shl_t handle, const wxString& name)
{
else
return (void *)0;
}
+#elif defined(__APPLE__) && defined(__UNIX__)
+void *dlopen(const char *path, int mode /* mode is ignored */);
+void *dlsym(void *handle, const char *symbol);
+int dlclose(void *handle);
+const char *dlerror(void);
+
+# define wxDllOpen(lib) dlopen(lib.fn_str(), 0)
+# define wxDllGetSymbol(handle, name) dlsym(handle, name)
+# define wxDllClose dlclose
#elif defined(__WINDOWS__)
-# include <windows.h>
-
// using LoadLibraryEx under Win32 to avoid name clash with LoadLibrary
# ifdef __WIN32__
-# define wxDllOpen(lib) ::LoadLibraryEx(lib, 0, 0)
+#ifdef _UNICODE
+# define wxDllOpen(lib) ::LoadLibraryExW(lib, 0, 0)
+#else
+# define wxDllOpen(lib) ::LoadLibraryExA(lib, 0, 0)
+#endif
# else // Win16
# define wxDllOpen(lib) ::LoadLibrary(lib)
# endif // Win32/16
wxLibraries wxTheLibraries;
-// ----------------------------------------------------------------------------
-// private functions
-// ----------------------------------------------------------------------------
+// ============================================================================
+// implementation
+// ============================================================================
// construct the full name from the base shared object name: adds a .dll
// suffix under Windows or .so under Unix
static wxString ConstructLibraryName(const wxString& basename)
{
- wxString fullname(basename);
-
-#if defined(__UNIX__)
-# if defined(__HPUX__)
- fullname << ".sl";
-# else //__HPUX__
- fullname << ".so";
-# endif //__HPUX__
-#elif defined(__WINDOWS__)
- fullname << ".dll";
-#endif
+ wxString fullname;
+ fullname << basename << wxDllLoader::GetDllExt();
return fullname;
}
-// ============================================================================
-// implementation
-// ============================================================================
-
-
// ---------------------------------------------------------------------------
// wxLibrary (one instance per dynamic library)
// ---------------------------------------------------------------------------
// wxDllLoader
// ---------------------------------------------------------------------------
+/* static */
+wxString wxDllLoader::GetDllExt()
+{
+ wxString ext;
+
+#if defined(__WINDOWS__) || defined(__WXPM__) || defined(__EMX__)
+ ext = _T(".dll");
+#elif defined(__UNIX__)
+# if defined(__HPUX__)
+ ext = _T(".sl");
+# else //__HPUX__
+ ext = _T(".so");
+# endif //__HPUX__
+#endif
+
+ return ext;
+}
+
+/* static */
+wxDllType
+wxDllLoader::GetProgramHandle(void)
+{
+#if defined( HAVE_DLOPEN ) && !defined(__EMX__)
+ // optain handle for main program
+ return dlopen(NULL, RTLD_NOW/*RTLD_LAZY*/);
+#elif defined (HAVE_SHL_LOAD)
+ // shl_findsymbol with NULL handle looks up in main program
+ return 0;
+#else
+ wxFAIL_MSG( wxT("This method is not implemented under Windows or OS/2"));
+ return 0;
+#endif
+}
+
/* static */
wxDllType
wxDllLoader::LoadLibrary(const wxString & libname, bool *success)
{
- wxASSERT(success);
-
- wxDllType handle;
-
-#if defined(__WXMAC__)
- FSSpec myFSSpec ;
- Ptr myMainAddr ;
- Str255 myErrName ;
-
- wxMacPathToFSSpec( lib_name , &myFSSpec ) ;
- if (GetDiskFragment( &myFSSpec , 0 , kCFragGoesToEOF , "\p" , kPrivateCFragCopy , &handle , &myMainAddr ,
- myErrName ) != noErr )
- {
- p2cstr( myErrName ) ;
- wxASSERT_MSG( 1 , (char*)myErrName ) ;
- return NULL ;
- }
+ wxDllType handle;
+
+#if defined(__WXMAC__) && !defined(__UNIX__)
+ FSSpec myFSSpec ;
+ Ptr myMainAddr ;
+ Str255 myErrName ;
+
+ wxMacPathToFSSpec( libname , &myFSSpec ) ;
+ if (GetDiskFragment( &myFSSpec , 0 , kCFragGoesToEOF , "\p" , kPrivateCFragCopy , &handle , &myMainAddr ,
+ myErrName ) != noErr )
+ {
+ p2cstr( myErrName ) ;
+ wxASSERT_MSG( 1 , (char*)myErrName ) ;
+ return NULL ;
+ }
+#elif defined(__WXPM__) || defined(__EMX__)
+ char zError[256] = "";
+ wxDllOpen(zError, libname, handle);
#else // !Mac
- handle = wxDllOpen(lib_name);
+ handle = wxDllOpen(libname);
#endif // OS
- if ( !handle )
- {
- wxLogSysError(_("Failed to load shared library '%s'"),
- lib_name.c_str());
- *success = FALSE;
- return NULL;
- }
- *success = TRUE;
- return handle;
+ if ( !handle )
+ {
+ wxString msg(_("Failed to load shared library '%s'"));
+
+#ifdef HAVE_DLERROR
+ const char *errmsg = dlerror();
+ if ( errmsg )
+ {
+ // the error string format is "libname: ...", but we already have
+ // libname, so cut it off
+ const char *p = strchr(errmsg, ':');
+ if ( p )
+ {
+ if ( *++p == ' ' )
+ p++;
+ }
+ else
+ {
+ p = errmsg;
+ }
+
+ msg += _T(" (%s)");
+ wxLogError(msg, libname.c_str(), p);
+ }
+ else
+#endif // HAVE_DLERROR
+ {
+ wxLogSysError(msg, libname.c_str());
+ }
+ }
+
+ if ( success )
+ {
+ *success = handle != 0;
+ }
+
+ return handle;
+}
+
+
+/* static */
+void
+wxDllLoader::UnloadLibrary(wxDllType handle)
+{
+ wxDllClose(handle);
}
/* static */
void *
wxDllLoader::GetSymbol(wxDllType dllHandle, const wxString &name)
{
- void *symbol = NULL; // return value
-
-#if defined( __WXMAC__ )
- Ptr symAddress ;
- CFragSymbolClass symClass ;
- Str255 symName ;
-
- strcpy( (char*) symName , name ) ;
- c2pstr( (char*) symName ) ;
-
- if ( FindSymbol( dllHandle , symName , &symAddress , &symClass ) == noErr )
- symbol = (void *)symAddress ;
+ void *symbol = NULL; // return value
+
+#if defined(__WXMAC__) && !defined(__UNIX__)
+ Ptr symAddress ;
+ CFragSymbolClass symClass ;
+ Str255 symName ;
+
+#if TARGET_CARBON
+ c2pstrcpy( (StringPtr) symName , name ) ;
+#else
+ strcpy( (char *) symName , name ) ;
+ c2pstr( (char *) symName ) ;
+#endif
+
+ if ( FindSymbol( dllHandle , symName , &symAddress , &symClass ) == noErr )
+ symbol = (void *)symAddress ;
+#elif defined( __WXPM__ ) || defined(__EMX__)
+ wxDllGetSymbol(dllHandle, symbol);
#else
- symbol = wxDllGetSymbol(dllHandle, name);
+ // mb_str() is necessary in Unicode build
+ symbol = wxDllGetSymbol(dllHandle, name.mb_str());
#endif
if ( !symbol )
{
- wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"),
- symbname.c_str());
+ wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"),
+ name.c_str());
}
return symbol;
}
// wxLibraries (only one instance should normally exist)
// ---------------------------------------------------------------------------
-wxLibraries::wxLibraries()
+wxLibraries::wxLibraries():m_loaded(wxKEY_STRING)
{
}
wxLibrary *lib;
wxClassInfo *old_sm_first;
+#if defined(__VISAGECPP__)
+ node = m_loaded.Find(name.GetData());
+ if (node != NULL)
+ return ((wxLibrary *)node->Data());
+#else // !OS/2
if ( (node = m_loaded.Find(name.GetData())) )
return ((wxLibrary *)node->Data());
-
+#endif
// If DLL shares data, this is necessary.
old_sm_first = wxClassInfo::sm_first;
wxClassInfo::sm_first = NULL;
- wxString lib_name = ConstructLibraryName(name);
+ wxString libname = ConstructLibraryName(name);
/*
Unix automatically builds that library name, at least for dlopen()
wxString libPath("/lib:/usr/lib"); // system path first
const char *envLibPath = getenv("LD_LIBRARY_PATH");
if ( envLibPath )
- libPath << ':' << envLibPath;
- wxStringTokenizer tokenizer(libPath, _T(':'));
+ libPath << wxT(':') << envLibPath;
+ wxStringTokenizer tokenizer(libPath, wxT(':'));
while ( tokenizer.HasMoreToken() )
{
wxString fullname(tokenizer.NextToken());
- fullname << '/' << lib_name;
+ fullname << wxT('/') << libname;
if ( wxFileExists(fullname) )
{
- lib_name = fullname;
+ libname = fullname;
// found the library
break;
#endif // __UNIX__
#endif
- bool success;
- handle = wxDllLoader::LoadDll(lib_name, &success);
+ bool success = FALSE;
+ wxDllType handle = wxDllLoader::LoadLibrary(libname, &success);
if(success)
{
lib = new wxLibrary(handle);