#include "wx/treebase.h"
#include "wx/textctrl.h" // wxTextCtrl::ms_classinfo used through CLASSINFO macro
-class WXDLLEXPORT wxImageList;
+class WXDLLIMPEXP_FWD_CORE wxImageList;
// ----------------------------------------------------------------------------
// wxTreeCtrlBase
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTreeCtrlBase : public wxControl
+class WXDLLIMPEXP_CORE wxTreeCtrlBase : public wxControl
{
public:
wxTreeCtrlBase()
// set items label
virtual void SetItemText(const wxTreeItemId& item, const wxString& text) = 0;
- // get one of the images associated with the item (normal by default)
+ // set one of the images associated with the item (normal by default)
virtual void SetItemImage(const wxTreeItemId& item,
int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal) = 0;
// expand this item
virtual void Expand(const wxTreeItemId& item) = 0;
- // expand the item and all its childs and thats childs
+ // expand the item and all its children recursively
void ExpandAllChildren(const wxTreeItemId& item);
// expand all items
void ExpandAll();
// collapse the item without removing its children
virtual void Collapse(const wxTreeItemId& item) = 0;
- // collapse the item and all its childs and thats childs
+ // collapse the item and all its children
void CollapseAllChildren(const wxTreeItemId& item);
// collapse all items
void CollapseAll();
#if defined(__WXUNIVERSAL__)
#include "wx/generic/treectlg.h"
#elif defined(__WXPALMOS__)
- #include "wx/palmos/treectrl.h"
+ #include "wx/generic/treectlg.h"
#elif defined(__WXMSW__)
#include "wx/msw/treectrl.h"
#elif defined(__WXMOTIF__)