+ //
+ virtual bool Enable(bool bEnable = TRUE);
+
+ virtual int GetValue(void) const;
+
+ virtual bool SetFont(const wxFont &rFont);
+ virtual void SetFocus(void);
+ inline virtual void SetValue(int nVal) { wxSpinButton::SetValue(nVal); }
+ void SetSelection( long lFrom
+ ,long lTo
+ );
+
+ virtual bool Show(bool bShow = TRUE);
+
+ //
+ // wxSpinButton doesn't accept focus, but we do
+ //
+ inline virtual bool AcceptsFocus(void) const { return FALSE; }
+
+ //
+ // Return the spinctrl object whose buddy is the given window or NULL
+ // Doesn't really do much under OS/2
+ //
+ static wxSpinCtrl* GetSpinForTextCtrl(WXHWND hWndBuddy);
+
+ //
+ // Process a WM_COMMAND generated by the buddy text control
+ //
+ bool ProcessTextCommand( WXWORD wCmd
+ ,WXWORD wId
+ );