// (popping up a message box in your favourite GUI, sending you e-mail or
// whatever) it will affect all ASSERTs, FAILs and CHECKs in your code.
//
-// Warning: if you don't like advices on programming style, don't read
+// Warning: if you don't like advice on programming style, don't read
// further! ;-)
//
// Extensive use of these macros is recommended! Remember that ASSERTs are
-// disabled in final (without __WXDEBUG__ defined) build, so they add strictly
+// disabled in final build (without __WXDEBUG__ defined), so they add strictly
// nothing to your program's code. On the other hand, CHECK macros do stay
// even in release builds, but in general are not much of a burden, while
// a judicious use of them might increase your program's stability.
szFile and nLine - file name and line number of the ASSERT
szMsg - optional message explaining the reason
*/
- extern void WXDLLEXPORT wxOnAssert(const wxChar *szFile,
- int nLine,
- const wxChar *szCond,
- const wxChar *szMsg = NULL);
+ extern void WXDLLIMPEXP_BASE wxOnAssert(const wxChar *szFile,
+ int nLine,
+ const wxChar *szCond,
+ const wxChar *szMsg = NULL);
- // call this function to break into the debugger uncodnitionally (assuming
+ // call this function to break into the debugger unconditionally (assuming
// the program is running under debugger, of course)
- extern void WXDLLEXPORT wxTrap();
+ extern void WXDLLIMPEXP_BASE wxTrap();
// helper function used to implement wxASSERT and wxASSERT_MSG
//
// note using "int" and not "bool" for cond to avoid VC++ warnings about
// implicit conversions when doing "wxAssert( pointer )" and also use of
// "!!cond" below to ensure that everything is converted to int
- extern void WXDLLEXPORT wxAssert(int cond,
- const wxChar *szFile,
- int nLine,
- const wxChar *szCond,
- const wxChar *szMsg = NULL) ;
+ extern void WXDLLIMPEXP_BASE wxAssert(int cond,
+ const wxChar *szFile,
+ int nLine,
+ const wxChar *szCond,
+ const wxChar *szMsg = NULL) ;
// generic assert macro
#define wxASSERT(cond) wxAssert(!!(cond), __TFILE__, __LINE__, _T(#cond))
//
// NB: this is made obsolete by wxCOMPILE_TIME_ASSERT() and shouldn't be
// used any longer
- extern bool WXDLLEXPORT wxAssertIsEqual(int x, int y);
+ extern bool WXDLLIMPEXP_BASE wxAssertIsEqual(int x, int y);
#else
#define wxTrap()
// Use of wxFalse instead of FALSE suppresses compiler warnings about testing
// constant expression
-WXDLLEXPORT_DATA(extern const bool) wxFalse;
+WXDLLIMPEXP_DATA_BASE(extern const bool) wxFalse;
#define wxAssertFailure wxFalse
// special form of assert: always triggers it (in debug mode)
particular, this is why we define a struct and not an object (which would
result in a warning about unused variable) and a named struct (otherwise we'd
get a warning about an unnamed struct not used to define an object!).
- The _n__ part is to stop VC++ 7 being confused since it encloses __LINE++ in
- parentheses. Unfortunately this does not work with other compilers, so
- we will only enable it when we know the _precise_ symbols to test for.
*/
-#define wxMAKE_ASSERT_NAME_HELPER(line) wxAssert_ ## line
-#define wxMAKE_ASSERT_NAME(line) wxMAKE_ASSERT_NAME_HELPER(line)
-#if 0
-#define wxMAKE_UNIQUE_ASSERT_NAME wxMAKE_ASSERT_NAME(_n___ ## __LINE__)
-#else
-#define wxMAKE_UNIQUE_ASSERT_NAME wxMAKE_ASSERT_NAME(__LINE__)
-#endif
-#define wxMAKE_UNIQUE_ASSERT_NAME2(text) wxMAKE_ASSERT_NAME(text)
+#define wxMAKE_UNIQUE_ASSERT_NAME wxMAKE_UNIQUE_NAME(wxAssert_)
+#define wxMAKE_UNIQUE_ASSERT_NAME2(text) wxMAKE_UNIQUE_NAME(text)
/*
The second argument of this macro must be a valid C++ identifier and not a
// currently this only really works under Mac in CodeWarrior builds, it always
// returns false otherwise
#ifdef __WXMAC__
- extern bool WXDLLEXPORT wxIsDebuggerRunning();
+ extern bool WXDLLIMPEXP_BASE wxIsDebuggerRunning();
#else // !Mac
- inline bool WXDLLEXPORT wxIsDebuggerRunning() { return false; }
+ inline bool wxIsDebuggerRunning() { return false; }
#endif // Mac/!Mac
#endif // _WX_DEBUG_H_