wxWindowDC::wxWindowDC()
{
m_window = NULL ;
+#if wxMAC_USE_CORE_GRAPHICS
+ m_release = false;
+#endif
}
wxWindowDC::wxWindowDC(wxWindow *window)
{
CGContextSaveGState( cg );
m_release = true ;
- // make sure the context is having its origin at the wx-window coordinates of the
+ // make sure the context is having its origin at the wx-window coordinates of the
// view (read at the top of window.cpp about the differences)
if ( window->MacGetLeftBorderSize() != 0 || window->MacGetTopBorderSize() != 0 )
CGContextTranslateCTM( cg , -window->MacGetLeftBorderSize() , -window->MacGetTopBorderSize() );
SetGraphicsContext( wxGraphicsContext::CreateFromNative( cg ) );
}
- m_graphicContext->SetPen( m_pen ) ;
- m_graphicContext->SetBrush( m_brush ) ;
SetClippingRegion( 0 , 0 , m_width , m_height ) ;
#else
int x , y ;
x = y = 0 ;
window->MacWindowToRootWindow( &x , &y ) ;
- m_macLocalOrigin.x = x ;
- m_macLocalOrigin.y = y ;
+ m_deviceLocalOriginX = x;
+ m_deviceLocalOriginY = y;
m_macPort = UMAGetWindowPort( (WindowRef) rootwindow->MacGetWindowRef() ) ;
CopyRgn( (RgnHandle) window->MacGetVisibleRegion(true).GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
+ OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_deviceLocalOriginX , m_deviceLocalOriginY ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
#endif
SetBackground(MacGetBackgroundBrush(window));
wxWindowDC::~wxWindowDC()
{
#if wxMAC_USE_CORE_GRAPHICS
- if ( m_release && m_graphicContext )
+ if ( m_release )
{
+ // this must not necessarily be the current context, we must restore the state of the
+ // cg we started with above (before the CGContextTranslateCTM call)
CGContextRef cg = (CGContextRef) m_window->MacGetCGContextRef();
CGContextRestoreGState(cg);
- //CGContextRef cg = (CGContextRef) m_graphicContext->GetNativeContext() ;
}
#endif
}
wxBitmap wxWindowDC::DoGetAsBitmap(const wxRect *subrect) const
{
- ControlRef handle = (ControlRef) m_window->GetHandle();
+ // wxScreenDC is derived from wxWindowDC, so a screen dc will
+ // call this method when a Blit is performed with it as a source.
+ if (!m_window)
+ return wxNullBitmap;
+
+ ControlRef handle = (ControlRef) m_window->GetHandle();
if ( !handle )
return wxNullBitmap;
- HIRect rect;
+ HIRect rect;
CGImageRef image;
CGContextRef context;
void* data;
-
+
size_t bytesPerRow;
-
+
HIViewCreateOffscreenImage( handle, 0, &rect, &image);
-
-
- int width = subrect != NULL ? subrect->width : rect.size.width;
- int height = subrect != NULL ? subrect->height : rect.size.height ;
-
+
+
+ int width = subrect != NULL ? subrect->width : (int)rect.size.width;
+ int height = subrect != NULL ? subrect->height : (int)rect.size.height ;
+
bytesPerRow = ( ( width * 8 * 4 + 7 ) / 8 );
data = calloc( 1, bytesPerRow * height );
context = CGBitmapContextCreate( data, width, height, 8, bytesPerRow, CGColorSpaceCreateDeviceRGB(), kCGImageAlphaPremultipliedFirst );
-
+
if ( subrect )
rect = CGRectOffset( rect, -subrect->x, -subrect->y ) ;
CGContextDrawImage( context, rect, image );
- unsigned char* buffer = (unsigned char*) data;
+ unsigned char* buffer = (unsigned char*) data;
wxBitmap bmp = wxBitmap(width, height, 32);
wxAlphaPixelData pixData(bmp, wxPoint(0,0), wxSize(width, height));
-
+
pixData.UseAlpha();
wxAlphaPixelData::Iterator p(pixData);
for (int y=0; y<height; y++) {
p.Green() = a; buffer++;
p.Blue() = a; buffer++;
p.Alpha() = a; buffer++;
- ++p;
+ ++p;
}
p = rowStart;
p.OffsetY(pixData, 1);
}
-
+
return bmp;
}
m_macPort = UMAGetWindowPort( windowref ) ;
m_ok = true ;
- m_macLocalOrigin.x = x ;
- m_macLocalOrigin.y = y ;
+ m_deviceLocalOriginX = x ;
+ m_deviceLocalOriginY = y ;
SetRectRgn( (RgnHandle) m_macBoundaryClipRgn , origin.x , origin.y , origin.x + size.x , origin.y + size.y ) ;
SectRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) window->MacGetVisibleRegion().GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , -origin.x , -origin.y ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
+ OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_deviceLocalOriginX , m_deviceLocalOriginY ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn ,(RgnHandle) m_macCurrentClipRgn ) ;
SetBackground(MacGetBackgroundBrush(window));
}
// there is no out-of-order drawing on OSX
#else
- m_macLocalOrigin.x = x ;
- m_macLocalOrigin.y = y ;
+ m_deviceLocalOriginX = x ;
+ m_deviceLocalOriginY = y ;
SetRectRgn( (RgnHandle) m_macBoundaryClipRgn , origin.x , origin.y , origin.x + size.x , origin.y + size.y ) ;
SectRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) window->MacGetVisibleRegion().GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , -origin.x , -origin.y ) ;
SectRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) window->GetUpdateRegion().GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
+ OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_deviceLocalOriginX , m_deviceLocalOriginY ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
SetBackground(MacGetBackgroundBrush(window));
#endif