-
-#include "wx/object.h"
-#include "wx/string.h"
-
-// Colour
-class WXDLLEXPORT wxColour: public wxObject
-{
-public:
- // ctors
- // default
- wxColour();
- // from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue );
- wxColour( unsigned long colRGB )
- : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
- { Set(colRGB); }
-
- // implicit conversion from the colour name
- wxColour( const wxString &colourName )
- : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
- { InitFromName(colourName); }
- wxColour( const wxChar *colourName )
- : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
- { InitFromName(colourName); }
-
- // copy ctors and assignment operators
- wxColour( const wxColour& col );
- wxColour( const wxColour* col );
- wxColour& operator = ( const wxColour& col );
-
- // dtor
- ~wxColour();
-
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- // accessors
- bool Ok() const {return m_isInit; }
-
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
-
- // comparison
- bool operator == (const wxColour& colour) const
- {
- return (m_isInit == colour.m_isInit &&
- m_red == colour.m_red &&
- m_green == colour.m_green &&
- m_blue == colour.m_blue);
- }
- bool operator != (const wxColour& colour) const { return !(*this == colour); }
-
- void InitFromName(const wxString& col);
-
- const WXCOLORREF& GetPixel() const { return m_pixel; };
-
-private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
-
-public:
- WXCOLORREF m_pixel ;
- void Set( const WXCOLORREF* color ) ;
-
-private:
- DECLARE_DYNAMIC_CLASS(wxColour)
-};
-
-#endif
- // _WX_COLOUR_H_