void wxDialogBase::Init()
{
m_returnCode = 0;
+
+ // the dialogs have this flag on by default to prevent the events from the
+ // dialog controls from reaching the parent frame which is usually
+ // undesirable and can lead to unexpected and hard to find bugs
+ SetExtraStyle(GetExtraStyle() | wxWS_EX_BLOCK_EVENTS);
+
#ifdef wxTopLevelWindowNative // FIXME - temporary hack, should be always used!
m_container.SetContainerWindow(this);
#endif
wxButton *yes = (wxButton *) NULL;
wxButton *no = (wxButton *) NULL;
- // always show an OK button, unless only YES_NO is given
- if ((flags & wxYES_NO) == 0) flags = flags | wxOK;
+ // always show an OK button, unless we have both YES and NO
+ if ( (flags & wxYES_NO) != wxYES_NO )
+ flags |= wxOK;
- if (flags & wxYES_NO)
- {
- yes = new wxButton( this, wxID_YES, _("Yes"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS );
- box->Add( yes, 0, wxLEFT|wxRIGHT, margin );
- no = new wxButton( this, wxID_NO, _("No") ,wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS);
- box->Add( no, 0, wxLEFT|wxRIGHT, margin );
- } else
if (flags & wxYES)
{
yes = new wxButton( this, wxID_YES, _("Yes"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS );
box->Add( yes, 0, wxLEFT|wxRIGHT, margin );
- } else
+ }
if (flags & wxNO)
{
no = new wxButton( this, wxID_NO, _("No"),wxDefaultPosition,wxDefaultSize,wxCLIP_SIBLINGS );
box->Add( cancel, 0, wxLEFT|wxRIGHT, margin );
}
+ // choose the default button
if (flags & wxNO_DEFAULT)
{
if (no)