/////////////////////////////////////////////////////////////////////////////
-// Name: bitmap.h
+// Name: x11/bitmap.h
// Purpose: wxBitmap class
// Author: Julian Smart, Robert Roebling
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Robert Roebling
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "bitmap.h"
#endif
// classes
//-----------------------------------------------------------------------------
-class wxMask;
-class wxBitmap;
-class wxImage;
+class WXDLLIMPEXP_CORE wxMask;
+class WXDLLIMPEXP_CORE wxBitmap;
+class WXDLLIMPEXP_CORE wxImage;
//-----------------------------------------------------------------------------
// wxMask
//-----------------------------------------------------------------------------
-class wxMask: public wxObject
+class WXDLLIMPEXP_CORE wxMask: public wxObject
{
public:
wxMask();
wxMask( const wxBitmap& bitmap, int paletteIndex );
wxMask( const wxBitmap& bitmap );
~wxMask();
-
+
bool Create( const wxBitmap& bitmap, const wxColour& colour );
bool Create( const wxBitmap& bitmap, int paletteIndex );
bool Create( const wxBitmap& bitmap );
// implementation
WXPixmap GetBitmap() const { return m_bitmap; }
void SetBitmap( WXPixmap bitmap ) { m_bitmap = bitmap; }
-
+
WXDisplay *GetDisplay() const { return m_display; }
void SetDisplay( WXDisplay *display ) { m_display = display; }
-
+
private:
WXPixmap m_bitmap;
WXDisplay *m_display;
-
+
private:
DECLARE_DYNAMIC_CLASS(wxMask)
};
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
};
-class wxBitmap: public wxBitmapBase
+class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
public:
wxBitmap();
wxBitmap( char **bits ) { (void)CreateFromXpm((const char **)bits); }
wxBitmap( const wxBitmap& bmp );
wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
- wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
- ~wxBitmap();
+ virtual ~wxBitmap();
+
wxBitmap& operator = ( const wxBitmap& bmp );
bool operator == ( const wxBitmap& bmp ) const;
bool operator != ( const wxBitmap& bmp ) const;
bool Create(int width, int height, int depth = -1);
bool Create(void* data, wxBitmapType type,
int width, int height, int depth = -1);
+ // create the wxBitmap using a _copy_ of the pixmap
+ bool Create(WXPixmap pixmap);
int GetHeight() const;
int GetWidth() const;
int GetDepth() const;
-
+
+#if wxUSE_IMAGE
+ wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
wxImage ConvertToImage() const;
+ bool CreateFromImage(const wxImage& image, int depth = -1);
+#endif // wxUSE_IMAGE
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
wxMask *GetMask() const;
void SetMask( wxMask *mask );
-
+
wxBitmap GetSubBitmap( const wxRect& rect ) const;
bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL ) const;
WXPixmap GetDrawable() const;
WXDisplay *GetDisplay() const;
-
+
protected:
bool CreateFromXpm(const char **bits);
- bool CreateFromImage(const wxImage& image, int depth = -1);
private:
DECLARE_DYNAMIC_CLASS(wxBitmap)