#ifndef _WX_UNIV_INPHAND_H_
#define _WX_UNIV_INPHAND_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "inphand.h"
-#endif
-
#include "wx/univ/inpcons.h" // for wxControlAction(s)
// ----------------------------------------------------------------------------
// wxInputHandler: maps the events to the actions
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxInputHandler : public wxObject
+class WXDLLIMPEXP_CORE wxInputHandler : public wxObject
{
public:
// map a keyboard event to one or more actions (pressed == true if the key
// and also provides the way to chain input handlers together
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxStdInputHandler : public wxInputHandler
+class WXDLLIMPEXP_CORE wxStdInputHandler : public wxInputHandler
{
public:
wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }