wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_ACTIVATED, wxAuiManagerEvent );
wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
// SetActivePane() sets the active pane, as well as cycles through
// every other pane and makes sure that all others' active flags
// are turned off
-static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
+void wxAuiManager::SetActivePane(wxWindow* active_pane)
{
int i, pane_count;
- for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
+ wxAuiPaneInfo* active_paneinfo = NULL;
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxAuiPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = m_panes.Item(i);
pane.state &= ~wxAuiPaneInfo::optionActive;
if (pane.window == active_pane)
+ {
pane.state |= wxAuiPaneInfo::optionActive;
+ active_paneinfo = &pane;
+ }
+ }
+
+ // send the 'activated' event after all panes have been updated
+ if ( active_paneinfo )
+ {
+ wxAuiManagerEvent evt(wxEVT_AUI_PANE_ACTIVATED);
+ evt.SetManager(this);
+ evt.SetPane(active_paneinfo);
+ ProcessMgrEvent(evt);
}
}
wxWindow* w = m_frame;
while (w)
{
- if (w->IsKindOf(CLASSINFO(wxFrame)))
+ if (wxDynamicCast(w, wxFrame))
{
wxFrame* f = static_cast<wxFrame*>(w);
can_do_transparent = f->CanSetTransparent();
// we need to add the MDI client window as the default
// center pane
- if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
+ if (wxDynamicCast(m_frame, wxMDIParentFrame))
{
wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
wxWindow* client_window = mdi_frame->GetClientWindow();
wxAuiPaneInfo().Name(wxT("mdiclient")).
CenterPane().PaneBorder(false));
}
- else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
+ else if (wxDynamicCast(m_frame, wxAuiMDIParentFrame))
{
wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
if (pinfo.HasGripper())
{
- if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
+ if (wxDynamicCast(pinfo.window, wxAuiToolBar))
{
// prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
// have a gripper control. The toolbar's built-in gripper
pinfo.best_size = pinfo.window->GetClientSize();
#if wxUSE_TOOLBAR
- if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
+ if (wxDynamicCast(pinfo.window, wxToolBar))
{
// GetClientSize() doesn't get the best size for
// a toolbar under some newer versions of wxWidgets,
if (p.rect != old_pane_rects[i])
{
p.window->Refresh();
-
- // under OSX the repaint events occurs almost immediately
- // for the other platforms we issue an immediate repaint
-#ifndef __WXOSX__
p.window->Update();
-#endif
}
}
}
// determine the mouse offset and the pane size, both in the
// direction of the dock itself, and perpendicular to the dock
- int offset, size;
+ int mouseOffset, size;
if (part->orientation == wxVERTICAL)
{
- offset = pt.y - part->rect.y;
+ mouseOffset = pt.y - part->rect.y;
size = part->rect.GetHeight();
}
else
{
- offset = pt.x - part->rect.x;
+ mouseOffset = pt.x - part->rect.x;
size = part->rect.GetWidth();
}
// if we are in the top/left part of the pane,
// insert the pane before the pane being hovered over
- if (offset <= size/2)
+ if (mouseOffset <= size/2)
{
drop_position = part->pane->dock_pos;
DoInsertPane(panes,
// if we are in the bottom/right part of the pane,
// insert the pane before the pane being hovered over
- if (offset > size/2)
+ if (mouseOffset > size/2)
{
drop_position = part->pane->dock_pos+1;
DoInsertPane(panes,
m_hintFadeAmt = m_hintFadeMax;
if ((m_flags & wxAUI_MGR_HINT_FADE)
- && !((m_hintWnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
+ && !((wxDynamicCast(m_hintWnd, wxPseudoTransparentFrame)) &&
(m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
)
m_hintFadeAmt = 0;
// remove the last hint rectangle
m_lastHint = rect;
m_frame->Refresh();
-#ifdef TODO_REMOVE_IF_NO_PROBLEMS
m_frame->Update();
-#endif
}
wxScreenDC screendc;
pane.frame &&
pane.frame->IsShown())
{
- wxRect rect = pane.frame->GetRect();
+ wxRect r = pane.frame->GetRect();
#ifdef __WXGTK__
// wxGTK returns the client size, not the whole frame size
- rect.width += 15;
- rect.height += 35;
- rect.Inflate(5);
+ r.width += 15;
+ r.height += 35;
+ r.Inflate(5);
#endif
- clip.Subtract(rect);
+ clip.Subtract(r);
}
}
if (!m_lastHint.IsEmpty())
{
m_frame->Refresh();
-#ifdef TODO_REMOVE_IF_NO_PROBLEMS
m_frame->Update();
-#endif
m_lastHint = wxRect();
}
}
// reduces flicker
-#ifdef TODO_REMOVE_IF_NO_PROBLEMS
m_frame->Update();
-#endif
}
void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
{
if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
{
- SetActivePane(m_panes, wnd);
+ SetActivePane(wnd);
Repaint();
}
}
void wxAuiManager::Repaint(wxDC* dc)
{
-#ifdef __WXMAC__ */
+#ifdef __WXMAC__
if ( dc == NULL )
{
m_frame->Refresh() ;
-#ifdef TODO_REMOVE_IF_NO_PROBLEMS
m_frame->Update() ;
-#endif
return ;
}
#endif
Repaint();
#if wxUSE_MDI
- if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
+ if (wxDynamicCast(m_frame, wxMDIParentFrame))
{
// for MDI parent frames, this event must not
// be "skipped". In other words, the parent frame
}
// if we are managing a child frame, get the 'real' manager
- if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
+ if (wxDynamicCast(window, wxAuiFloatingFrame))
{
wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
evt.SetManager(float_frame->GetOwnerManager());
if (part->pane &&
part->pane->window &&
managed_wnd &&
- managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
+ wxDynamicCast(managed_wnd, wxAuiFloatingFrame))
{
wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
// set the caption as active
- SetActivePane(m_panes, part->pane->window);
+ SetActivePane(part->pane->window);
Repaint();
}
#if wxUSE_STATUSBAR
// if there's a status control, the available
// height decreases accordingly
- if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
+ if (wxDynamicCast(m_frame, wxFrame))
{
wxFrame* frame = static_cast<wxFrame*>(m_frame);
wxStatusBar* status = frame->GetStatusBar();
// We can't move the child window so we need to get the frame that
// we want to be really moving. This is probably not the best place
// to do this but at least it fixes the bug (#13177) for now.
- if (!m_actionWindow->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
+ if (!wxDynamicCast(m_actionWindow, wxAuiFloatingFrame))
{
wxAuiPaneInfo& pane = GetPane(m_actionWindow);
m_actionWindow = pane.frame;
pane.SetFlag(wxAuiPaneInfo::actionPane, true);
- wxPoint pt = event.GetPosition();
- DoDrop(m_docks, m_panes, pane, pt, m_actionOffset);
+ wxPoint point = event.GetPosition();
+ DoDrop(m_docks, m_panes, pane, point, m_actionOffset);
// if DoDrop() decided to float the pane, set up
// the floating pane's initial position
wxAuiPaneInfo& pane = GetPane(event.GetWindow());
if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
{
- SetActivePane(m_panes, event.GetWindow());
+ SetActivePane(event.GetWindow());
m_frame->Refresh();
}
}
}
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
{
- // fire pane close event
+ // fire pane maximize event
wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
e.SetManager(this);
e.SetPane(evt.pane);
}
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
{
- // fire pane close event
+ // fire pane restore event
wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
e.SetManager(this);
e.SetPane(evt.pane);
Update();
}
}
- else if (evt.button == wxAUI_BUTTON_PIN)
+ else if (evt.button == wxAUI_BUTTON_PIN &&
+ (m_flags & wxAUI_MGR_ALLOW_FLOATING) && pane.IsFloatable())
{
- if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- pane.IsFloatable())
- pane.Float();
+ if (pane.IsMaximized())
+ {
+ // If the pane is maximized, the original state must be restored
+ // before trying to float the pane, otherwise the other panels
+ // wouldn't appear correctly when it becomes floating.
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
+ e.SetManager(this);
+ e.SetPane(evt.pane);
+ ProcessMgrEvent(e);
+
+ if (e.GetVeto())
+ {
+ // If it can't be restored, it can't be floated neither.
+ return;
+ }
+
+ RestorePane(pane);
+ }
+
+ pane.Float();
Update();
}
}