// get the size best suited for the window (in fact, minimal
// acceptable size using which it will still look "nice" in
// most situations)
- wxSize GetBestSize() const
- {
- if (m_bestSizeCache.IsFullySpecified())
- return m_bestSizeCache;
- return DoGetBestSize();
- }
+ wxSize GetBestSize() const;
+
void GetBestSize(int *w, int *h) const
{
wxSize s = GetBestSize();
// Call these to override what GetBestSize() returns. This
// method is only virtual because it is overriden in wxTLW
// as a different API for SetSizeHints().
- virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
- virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
+ virtual void SetMinSize(const wxSize& minSize);
+ virtual void SetMaxSize(const wxSize& maxSize);
// Like Set*Size, but for client, not window, size
virtual void SetMinClientSize(const wxSize& size)