#pragma interface "textctrl.h"
#endif
-// can we use RICHEDIT class for wxTextCtrl implementation?
-#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__WXWINE__)
- #define wxUSE_RICHEDIT 1
-#else
- #define wxUSE_RICHEDIT 0
-#endif
-
class WXDLLEXPORT wxTextCtrl : public wxTextCtrlBase
{
public:
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
virtual long XYToPosition(long x, long y) const;
- virtual void PositionToXY(long pos, long *x, long *y) const;
+ virtual bool PositionToXY(long pos, long *x, long *y) const;
virtual void ShowPosition(long pos);
virtual void Command(wxCommandEvent& event);
virtual bool MSWCommand(WXUINT param, WXWORD id);
+ virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+ WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+
+ // In WIN16, need to override normal erasing because
+ // Ctl3D doesn't use the wxWindows background colour.
+#ifdef __WIN16__
+ void OnEraseBackground(wxEraseEvent& event);
+#endif
#if wxUSE_RICHEDIT
bool IsRich() const { return m_isRich; }
void SetRichEdit(bool isRich) { m_isRich = isRich; }
-#endif // wxUSE_RICHEDIT
- virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
- WXUINT message, WXWPARAM wParam,
- WXLPARAM lParam);
+ // rich edit controls are not compatible with normal ones and wem ust set
+ // the colours for them otherwise
+ virtual bool SetBackgroundColour(const wxColour& colour);
+ virtual bool SetForegroundColour(const wxColour& colour);
+#endif // wxUSE_RICHEDIT
virtual void AdoptAttributesFromHWND();
virtual void SetupColours();
// limit is big enough)
void AdjustSpaceLimit();
- virtual wxSize DoGetBestSize();
+ virtual wxSize DoGetBestSize() const;
private:
DECLARE_EVENT_TABLE()