#ifndef WX_PRECOMP
#include "wx/gdicmn.h"
+ #include "wx/dcmemory.h"
#endif
#include "wx/osx/private.h"
// wxRegion
//-----------------------------------------------------------------------------
-/*!
- * Create an empty region.
- */
-wxRegion::wxRegion()
-{
- m_refData = new wxRegionRefData();
-}
-
wxRegion::wxRegion(WXHRGN hRegion )
{
wxCFRef< HIShapeRef > shape( (HIShapeRef) hRegion );
wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
{
m_refData = new wxRegionRefData(topLeft.x , topLeft.y ,
- topLeft.x - bottomRight.x ,
- topLeft.y - bottomRight.y);
+ bottomRight.x - topLeft.x,
+ bottomRight.y - topLeft.y);
}
wxRegion::wxRegion(const wxRect& rect)
// Move the region
bool wxRegion::DoOffset(wxCoord x, wxCoord y)
{
- wxCHECK_MSG( M_REGION, false, wxT("invalid wxRegion") );
+ wxCHECK_MSG( m_refData, false, wxT("invalid wxRegion") );
if ( !x && !y )
// nothing to do
return true;
+ AllocExclusive();
+
verify_noerr( HIShapeOffset( M_REGION , x , y ) ) ;
return true ;
{
wxCHECK_MSG( region.IsOk(), false, wxT("invalid wxRegion") );
- // Don't change shared data
- if (!m_refData)
- {
- m_refData = new wxRegionRefData();
- }
- else if (m_refData->GetRefCount() > 1)
+ // Handle the special case of not initialized (e.g. default constructed)
+ // region as we can't use HIShape functions if we don't have any shape.
+ if ( !m_refData )
{
- wxRegionRefData* ref = (wxRegionRefData*)m_refData;
- UnRef();
- m_refData = new wxRegionRefData(*ref);
+ switch ( op )
+ {
+ case wxRGN_COPY:
+ case wxRGN_OR:
+ case wxRGN_XOR:
+ // These operations make sense with a null region.
+ *this = region;
+ return true;
+
+ case wxRGN_AND:
+ case wxRGN_DIFF:
+ // Those ones don't really make sense so just leave this region
+ // empty/invalid.
+ return false;
+ }
+
+ wxFAIL_MSG( wxT("Unknown region operation") );
+ return false;
}
+ AllocExclusive();
+
switch (op)
{
case wxRGN_AND:
//# Information on region
//-----------------------------------------------------------------------------
-bool wxRegion::DoIsEqual(const wxRegion& WXUNUSED(region)) const
+bool wxRegion::DoIsEqual(const wxRegion& region) const
{
- wxFAIL_MSG( wxT("not implemented") );
+ // There doesn't seem to be any native function for checking the equality
+ // of HIShapes so we compute their differences to determine if they are
+ // equal.
+ wxRegion r(*this);
+ r.Subtract(region);
+
+ if ( !r.IsEmpty() )
+ return false;
+
+ wxRegion r2(region);
+ r2.Subtract(*this);
- return false;
+ return r2.IsEmpty();
}
// Outer bounds of region