void SetAcceleratorTable(const wxAcceleratorTable& accel);
wxAcceleratorTable *GetAcceleratorTable();
-
- %name(base_OnPaint)void OnPaint(wxPaintEvent& event);
+#ifdef __WXMSW__
+ // This seems pretty bogus, but is currently needed for SplitTree
+ void OnPaint(wxPaintEvent& event);
+#endif
};