// ----------------------------------------------------------------------------
// wxOwnerDrawn - a mix-in base class, derive from it to implement owner-drawn
// ----------------------------------------------------------------------------
// wxOwnerDrawn - a mix-in base class, derive from it to implement owner-drawn
//
// NB: default is too small for bitmaps, but ok for checkmarks.
inline void SetMarginWidth(int nWidth)
//
// NB: default is too small for bitmaps, but ok for checkmarks.
inline void SetMarginWidth(int nWidth)
- { ms_nLastMarginWidth = m_nMarginWidth = (uint) nWidth;
- if ( ((uint) nWidth) != ms_nDefaultMarginWidth ) m_bOwnerDrawn = TRUE; }
+ { ms_nLastMarginWidth = m_nMarginWidth = (size_t) nWidth;
+ if ( ((size_t) nWidth) != ms_nDefaultMarginWidth ) m_bOwnerDrawn = TRUE; }
inline int GetMarginWidth() const { return (int) m_nMarginWidth; }
inline static int GetDefaultMarginWidth() { return (int) ms_nDefaultMarginWidth; }
inline int GetMarginWidth() const { return (int) m_nMarginWidth; }
inline static int GetDefaultMarginWidth() { return (int) ms_nDefaultMarginWidth; }
virtual bool OnDrawItem(wxDC& dc, const wxRect& rc, wxODAction act, wxODStatus stat);
protected:
wxString m_strName; // label for a manu item
private:
virtual bool OnDrawItem(wxDC& dc, const wxRect& rc, wxODAction act, wxODStatus stat);
protected:
wxString m_strName; // label for a manu item
private:
- static uint ms_nDefaultMarginWidth; // menu check mark width
- static uint ms_nLastMarginWidth; // handy for aligning all items
+ static size_t ms_nDefaultMarginWidth; // menu check mark width
+ static size_t ms_nLastMarginWidth; // handy for aligning all items
bool m_bCheckable, // used only for menu or check listbox items
m_bOwnerDrawn; // true if something is non standard
bool m_bCheckable, // used only for menu or check listbox items
m_bOwnerDrawn; // true if something is non standard
wxBitmap m_bmpChecked, // bitmap to put near the item
m_bmpUnchecked; // (checked is used also for 'uncheckable' items)
wxBitmap m_bmpChecked, // bitmap to put near the item
m_bmpUnchecked; // (checked is used also for 'uncheckable' items)