----------------------------------------------------------------------
+What's new in 2.1.4
+--------------------
+
+Much more support for event-less callbacks and add-on modules.
+
+Created add-on module with wxOGL classes.
+
+Added wxWindow.GetChildren(). Be careful of this. It returns a *copy*
+of the list of the window's children. While you are using the list if
+anything changes in the real list (a child is deleted, etc.) then the
+list you are holding will suddenly have window references to garbage
+memory and your app will likely crash. But if you are careful it works
+great!
+
+Added a bunch of new and missing methods to wxTreeCrtl. The
+SortChildren method is now supported, but currently only for the
+default sort order.
+
+Added typemaps for wxSize, wxPoint, wxRealPoint, and wxRect that allow
+either the actual objects or Python sequence values to be used. For
+example, the following are equivallent:
+
+ win = wxWindow(parent, size = wxSize(100, 100))
+ win = wxWindow(parent, size = (100, 100))
+
+Super-charged the wxHtml module. You can now create your own tag
+handlers and also have access to the parser and cell classes. There
+is a tag handler in the library at wxPython.lib.wxpTag that
+understands the WXP tag and is able to place wxPython windows on HTML
+pages. See the demo for an example.
+
+A bunch of the methods of wxMenuBar were previously ifdef'd out for
+wxGTK. Added them back in since the methods exist now.
+
+Wrapped the wxHtmlHelpController and related classes.
+
+Wrapped the C++ versions of wxSizer and firends. The Python-only
+versions are still in the library, but depreciated. (You will get a
+warning message if you try to use them, but the warning can be
+disabled.) The usage of the C++ versions is slightly different, and
+the functionality of wxBorderSizer is now part of wxBoxSizer. I have
+added a few methods to wxSizer to try and make the transition as
+smooth as possible, I combined all Add methods into a single method
+that handles all cases, added an AddMany method, etc. One step I did
+not take was to make the default value of flag in the Add method be
+wxGROW. This would have made it more backward compatible, but less
+portable to and from wxWin C++ code. Please see the docs and demo for
+further details.
+
+Added wxPyEvent and wxPyCommandEvent classes, derived from wxEvent and
+wxCommandEvent. Each of them has SetPyData and GetPyData methods that
+accept or return a single Python object. You can use these classes
+directly or derive from them to create your own types of event objects
+that can pass through the wxWindows event system without loosing their
+Python parts (as long as they are stored with SetPyData.) Stay tuned
+for more info and examples in future releases.
+
+Added wxPython.lib.grids as an example of how to derive a new sizer
+from the C++ sizers. In this module you will find wxGridSizer and
+wxFlexGridSizer. wxGridSizer arrainges its items in a grid in which
+all the widths and heights are the same. wxFlexgridSizer allows
+different widths and heights, and you can also specify rows and/or
+columns that are growable. See the demo for a couple examples for how
+to use them.
+
+Added the wxValidator class, and created a class named wxPyValidator
+that should be used for the base class of any Python validators. See
+the demo for an example. Please not that you MUST implement a Clone
+method in your validator classes because of the way some things work
+in the underlying C++ library. I did not add wxTextValidator because
+of some issues of how it transfers data to and from a wxString, which
+in wxPython is automatically translated to and from Python strings, so
+there would never be a concrete wxString that would hang around long
+enough for the validator to do its job. On the other hand, it should
+be real easy to duplicate the functionality of wxTextValidator in a
+pure Python class derived from wxPyValidator.
+
+I've finally added a feature that has been on my list for close to two
+years! Ever wondered what that zero is for when you create your app
+object? Well now you can leave it out or explicitly set it to a true
+value. This value now controls what is to be done with sys.stdout and
+sys.stderr. A false value leaves them alone, and a true value sets
+them to an instance of wxPyOnDemandOutputWindow. (On windows the
+default is true, on other platforms the default is false.) This class
+creates a frame containing a wxTextCtrl as soon as anything is written
+to sys.stdout or sys.stderr. If you close the window it will come
+back again the next time something is written. (You can call
+app.RestoreStdio to turn this off.) If you would rather that the stdio be
+redirected to a file, you can provide a second parameter to your app
+object's constructor that is a filename. If you want to use your own
+class instead of wxPyOnDemandOutputWindow you can either implement
+RedirectStdio() in you app class or change the value of
+wxApp.outputWindowClass like this:
+
+ class MyApp(wxApp):
+ outputWindowClass = MyClass
+
+ def OnInit(self):
+ frame = MyFrame()
+ self.SetTopWindow(frame)
+ return true
+
+Please see the implementation of wxPyOnDemandOutputWindow and wxApp in
+wx.py for more details. A few words of caution: if you are running
+your app in a debugger, changing sys.stdout and sys.stderr is likely
+to really screw things up.
+
+
+
+What's new in 2.1b3
+--------------------
+
+This release is syncronized with release 2.1 snapshot 9 of wxWindows.
+
+Switched to using SWIG from CVS (see http://swig.cs.uchicago.edu/cvs.html)
+for some of the new features and such. Also they have encorporated my
+patches so there is really no reason to stick with the current (very
+old) release... This version of SWIG gives the following new
+features:
+
+ 1. Keyword arguments. You no longer have to specify all the
+ parameters with defaults to a method just to specify a
+ non-default value on the end. You can now do this instead:
+
+ win = wxWindow(parent, -1, style = mystyle)
+
+ 2. There is now an an equivalence between Python's None and C++'s
+ NULL. This means that any methods that might return NULL will
+ now return None and you can use none where wxWindows might be
+ expecting NULL. This makes things much more snake-ish.
+
+
+There is a new build system based on a new Python program instead of
+raw makefiles. Now wxPython builds are virtually the same on MSW or
+Unix systems. See the end of this file for new build instructions and
+see distrib/build.py for more details.
+
+wxDC.Bilt now includes the useMask parameter, and has been split into
+two different versions. wxDC.BlitXY is like what was there before and
+takes raw coordinants and sizes, and the new wxDC.Blit is for the new
+interface using wxPoints and a wxSize.
+
+
+
+
+
+What's new in 2.1b2
+--------------------
+
+Added the missing wxWindow.GetUpdateRegion() method.
+
+Made a new change in SWIG (update your patches everybody) that
+provides a fix for global shadow objects that get an exception in
+their __del__ when their extension module has already been deleted.
+It was only a 1 line change in .../SWIG/Modules/pycpp.cxx at about
+line 496 if you want to do it by hand.
+
+It is now possible to run through MainLoop more than once in any one
+process. The cleanup that used to happen as MainLoop completed (and
+prevented it from running again) has been delayed until the wxc module
+is being unloaded by Python.
+
+I fixed a bunch of stuff in the C++ version of wxGrid so it wouldn't
+make wxPython look bad.
+
+wxWindow.PopupMenu() now takes a wxPoint instead of x,y. Added
+wxWindow.PopupMenuXY to be consistent with some other methods.
+
+Added wxGrid.SetEditInPlace and wxGrid.GetEditInPlace.
+
+You can now provide your own app.MainLoop method. See
+wxPython/demo/demoMainLoop.py for an example and some explaination.
+
+Got the in-place-edit for the wxTreeCtrl fixed and added some demo
+code to show how to use it.
+
+Put the wxIcon constructor back in for GTK as it now has one that
+matches MSW's.
+
+Added wxGrid.GetCells
+
+Added wxSystemSettings static methods as functions with names like
+wxSystemSettings_GetSystemColour.
+
+Removed wxPyMenu since using menu callbacks have been depreciated in
+wxWindows. Use wxMenu and events instead.
+
+Added alternate wxBitmap constructor (for MSW only) as
+ wxBitmapFromData(data, type, width, height, depth = 1)
+
+Added a helper function named wxPyTypeCast that can convert shadow
+objects of one type into shadow objects of another type. (Like doing
+a down-cast.) See the implementation in wx.py for some docs.
+
+Fixed wxImage GetData and SetData to properly use String objects for
+data transfer.
+
+Added access methods to wxGridEvent.
+
+New Makefile/Setup files supporting multiple dynamic extension modules
+for unix systems.
+
+Fixes for the wxGLCanvas demo to work around a strange bug in gtk.
+
+SWIG support routines now compiled separately instead of being bundled
+in wx.cpp.
+
+
+
+
+
What's new in 2.1b1
--------------------
Fixed wxComboBox.SetSelection so that it actually sets the selected
generated C++ code is included under the src directory.
I added a few minor features to SWIG to control some of the code
-generation. If you want to playaround with this the patches are in
-wxPython/SWIG.patches and they should be applied to the 1.1p5 version
-of SWIG. These new patches are documented at
-http://starship.skyport.net/crew/robind/#swig, and they should also
-end up in the 1.2 version of SWIG.
+generation. If you want to play around with this you will need to get
+a recent version of SWIG from their CVS or from a daily build. See
+http://www.swig.org/ for details.
wxPython is organized as a Python package. This means that the
directory containing the results of the build process should be a
subdirectory of a directory on the PYTHONPATH. (And preferably should
be named wxPython.) You can control where the build process will dump
-wxPython by setting the TARGETDIR makefile variable. The default is
-$(WXWIN)/utils/wxPython, where this README.txt is located. If you
-leave it here then you should add $(WXWIN)/utils to your PYTHONPATH.
-However, you may prefer to use something that is already on your
-PYTHONPATH, such as the site-packages directory on Unix systems.
+wxPython by setting the TARGETDIR variable for the build utility, (see
+below.)
-Win32
------
+1. Build wxWindows as described in its BuildCVS.txt file. For *nix
+ systems I run configure with these flags:
-1. Build wxWindows with wxUSE_RESOURCE_LOADING_IN_MSW set to 1 in
-include/wx/msw/setup.h so icons can be loaded dynamically. While
-there, make sure wxUSE_OWNER_DRAWN is also set to 1.
+ --with-gtk
+ --with-libjpeg
+ --without-odbc
+ --enable-unicode=no
+ --enable-threads=yes
+ --enable-socket=yes
+ --enable-static=no
+ --enable-shared=yes
+ --disable-std_iostreams
-2. Change into the $(WXWIN)/utils/wxPython/src directory.
+ You can use whatever flags you want, but I know these work.
-3. Edit makefile.vc and specify where your python installation is at.
-You may also want to fiddle with the TARGETDIR variable as described
-above.
+ For Win32 systems I use Visual C++ 6.0, but 5.0 should work. The
+ build utility currently does not support any other win32 compilers.
-4. Run nmake -f makefile.vc
+2. At this point you may want to make an alias or symlink, script,
+ batch file, whatever on the PATH that invokes
+ $(WXWIN)/utils/wxPython/distrib/build.py to help simplify matters
+ somewhat. For example, on my win32 system I have a file named
+ build.bat in a directory on the PATH that contains:
-5. If it builds successfully, congratulations! Move on to the next
-step. If not then you can try mailing me for help. Also, I will
-always have a pre-built win32 version of this extension module at
-http://alldunn.com/wxPython/.
+ python $(WXWIN)/utils/wxPython/distrib/build.py %1 %2 %3 %4 %5 %6
-6. Change to the $(WXWIN)/utils/wxPython/demo directory.
-7. Try executing the demo program. For example:
+3. Change into the $(WXWIN)/utils/wxPython/src directory.
- python demo.py
+4. Type "build -b" to build wxPython and "build -i" to install it.
-To run it without requiring a console, you can use the pythonw.exe
-version of Python either from the command line or from a shortcut.
+ The build.py script actually generates a Makefile based on what it
+ finds on your system and information found in the build.cfg file.
+ If you have troubles building or you want it built or installed in
+ a different way, take a look at the docstring in build.py. You may
+ be able to override configuration options in a file named
+ build.local.
+5. To build and install the add-on modules, change to the appropriate
+ directory under $(WXWIN)/utils/wxPython/modules and run the build
+ utility again.
+6. Change to the $(WXWIN)/utils/wxPython/demo directory.
-Unix
-----
-0. I configure wxWindows like this, YMMV:
-
-./configure --with-gtk --without-shared --with-threads --without-unicode --with-libjpeg
-
-
-1. Change into the $(WXWIN)/utils/wxPython/src directory.
-
-2. Edit Setup.in and ensure that the flags, directories, and toolkit
-options are correct. See the above commentary about TARGETDIR. There
-are a few sample Setup.in.[platform] files provided.
+7. Try executing the demo program. For example:
-3. Run this command to generate a makefile:
+ python demo.py
- make -f Makefile.pre.in boot
+To run it without requiring a console on win32, you can use the
+pythonw.exe version of Python either from the command line or from a
+shortcut.
-4. Run these commands to build and then install the wxPython extension
-module:
- make
- make install
+----------------
+Robin Dunn
+robin@alldunn.com
-5. Change to the $(WXWIN)/utils/wxPython/demo directory.
-6. Try executing the demo program. For example:
- python demo.py
-----------------
-Robin Dunn
-robin@alldunn.com