/////////////////////////////////////////////////////////////////////////////
// Name: src/osx/uiaction_osx.cpp
// Purpose: wxUIActionSimulator implementation
-// Author: Kevin Ollivier
+// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
-// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
+// RCS-ID: $Id$
// Copyright: (c) Kevin Ollivier
+// (c) 2010 Steven Lamerton
+// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include <wx/defs.h>
-#include <wx/uiaction.h>
+#include "wx/defs.h"
-#include <ApplicationServices/ApplicationServices.h>
+#if wxUSE_UIACTIONSIMULATOR
+#include "wx/uiaction.h"
+
+#include "wx/log.h"
+
+#include "wx/osx/private.h"
+#include "wx/osx/core/cfref.h"
+
+namespace
+{
+
CGEventTapLocation tap = kCGSessionEventTap;
CGEventType CGEventTypeForMouseButton(int button, bool isDown)
{
- switch (button)
+ switch ( button )
{
case wxMOUSE_BTN_LEFT:
- if (isDown)
- return kCGEventLeftMouseDown;
- else
- return kCGEventLeftMouseUp;
+ return isDown ? kCGEventLeftMouseDown : kCGEventLeftMouseUp;
+
case wxMOUSE_BTN_RIGHT:
- if (isDown)
- return kCGEventRightMouseDown;
- else
- return kCGEventRightMouseUp;
-
- // Apparently all other buttons use the constant OtherMouseDown
-
+ return isDown ? kCGEventRightMouseDown : kCGEventRightMouseUp;
+
+ // All the other buttons use the constant OtherMouseDown but we still
+ // want to check for invalid parameters so assert first
default:
- if (isDown)
- return kCGEventOtherMouseDown;
- else
- return kCGEventOtherMouseUp;
- }
-}
+ wxFAIL_MSG("Unsupported button passed in.");
+ // fall back to the only known remaining case
-void SendCharCode(CGCharCode keycode, bool isDown)
-{
- CGEventRef event = CGEventCreateKeyboardEvent(NULL, keycode, isDown);
- if (event)
- {
- CGEventPost(kCGHIDEventTap, event);
+ case wxMOUSE_BTN_MIDDLE:
+ return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp;
}
- CFRelease(event);
}
-bool wxUIActionSimulator::MouseDown(int button)
+CGPoint GetMousePosition()
{
- CGPoint pos;
int x, y;
- wxGetMousePosition(&x, &y);
+ wxGetMousePosition(&x, &y);
+
+ CGPoint pos;
pos.x = x;
pos.y = y;
+
+ return pos;
+}
+
+} // anonymous namespace
+
+bool wxUIActionSimulator::MouseDown(int button)
+{
CGEventType type = CGEventTypeForMouseButton(button, true);
- CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
+ wxCFRef<CGEventRef> event(
+ CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
+
+ if ( !event )
+ return false;
+
CGEventSetType(event, type);
-
- if (event)
- {
- CGEventPost(tap, event);
- }
- CFRelease(event);
+ CGEventPost(tap, event);
+
return true;
}
CGPoint pos;
pos.x = x;
pos.y = y;
+
CGEventType type = kCGEventMouseMoved;
- CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft);
+ wxCFRef<CGEventRef> event(
+ CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft));
+
+ if ( !event )
+ return false;
+
CGEventSetType(event, type);
-
- if (event)
- {
- CGEventPost(tap, event);
- }
- CFRelease(event);
-
+ CGEventPost(tap, event);
+
return true;
}
bool wxUIActionSimulator::MouseUp(int button)
{
- CGPoint pos;
- int x, y;
- wxGetMousePosition(&x, &y);
- pos.x = x;
- pos.y = y;
CGEventType type = CGEventTypeForMouseButton(button, false);
- CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
+ wxCFRef<CGEventRef> event(
+ CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
+
+ if ( !event )
+ return false;
+
CGEventSetType(event, type);
-
- if (event)
- {
- CGEventPost(tap, event);
- }
- CFRelease(event);
+ CGEventPost(tap, event);
return true;
}
-bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
+bool
+wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown)
{
- if (shiftDown)
- SendCharCode((CGCharCode)56, true);
- if (altDown)
- SendCharCode((CGCharCode)58, true);
- if (cmdDown)
- SendCharCode((CGCharCode)55, true);
-
- SendCharCode((CGCharCode)keycode, isDown);
-
- if (shiftDown)
- SendCharCode((CGCharCode)56, false);
- if (altDown)
- SendCharCode((CGCharCode)58, false);
- if (cmdDown)
- SendCharCode((CGCharCode)55, false);
-
+ CGKeyCode cgcode = wxCharCodeWXToOSX((wxKeyCode)keycode);
+
+ wxCFRef<CGEventRef>
+ event(CGEventCreateKeyboardEvent(NULL, cgcode, isDown));
+ if ( !event )
+ return false;
+
+ CGEventPost(kCGHIDEventTap, event);
return true;
}
+#endif // wxUSE_UIACTIONSIMULATOR