///////////////////////////////////////////////////////////////////////////////
-// Name: msw/renderer.cpp
+// Name: src/msw/renderer.cpp
// Purpose: implementation of wxRendererNative for Windows
// Author: Vadim Zeitlin
// Modified by:
#include "wx/string.h"
#include "wx/window.h"
#include "wx/dc.h"
+ #include "wx/settings.h"
#endif //WX_PRECOMP
#include "wx/splitter.h"
#include "wx/renderer.h"
-#include "wx/settings.h"
#include "wx/msw/uxtheme.h"
#include "wx/msw/private.h"
// tmschema.h is in Win32 Platform SDK and might not be available with earlier
// compilers
#ifndef CP_DROPDOWNBUTTON
+ #define BP_PUSHBUTTON 1
#define BP_CHECKBOX 3
#define CBS_UNCHECKEDNORMAL 1
#define CBS_CHECKEDNORMAL (CBS_UNCHECKEDNORMAL + 4)
#define CBS_MIXEDNORMAL (CBS_CHECKEDNORMAL + 4)
+ #define PBS_NORMAL 1
+ #define PBS_HOT 2
+ #define PBS_PRESSED 3
+ #define PBS_DISABLED 4
+ #define PBS_DEFAULTED 5
+
#define CP_DROPDOWNBUTTON 1
#define CBXS_NORMAL 1
const wxRect& rect,
int flags = 0);
+ virtual void DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
private:
DECLARE_NO_COPY_CLASS(wxRendererMSW)
};
wxDC& dc,
const wxRect& rect,
int flags = 0);
- virtual void DrawCheckButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0);
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
::DrawFrameControl(GetHdcOf(dc), &r, DFC_SCROLL, style);
}
+void
+wxRendererMSW::DrawPushButton(wxWindow * WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ RECT r;
+ r.left = rect.GetLeft();
+ r.top = rect.GetTop();
+ r.bottom = rect.y + rect.height;
+ r.right = rect.x + rect.width;
+
+ int style = DFCS_BUTTONPUSH;
+ if ( flags & wxCONTROL_DISABLED )
+ style |= DFCS_INACTIVE;
+ if ( flags & wxCONTROL_PRESSED )
+ style |= DFCS_PUSHED | DFCS_FLAT;
+
+ ::DrawFrameControl(GetHdcOf(dc), &r, DFC_BUTTON, style);
+}
+
// ============================================================================
// wxRendererXP implementation
// ============================================================================
}
void
-wxRendererXP::DrawCheckButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags)
+wxRendererXP::DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
{
wxUxThemeHandle hTheme(win, L"BUTTON");
if ( !hTheme )
{
- m_rendererNative.DrawCheckButton(win, dc, rect, flags);
+ m_rendererNative.DrawCheckBox(win, dc, rect, flags);
return;
}
);
}
+void
+wxRendererXP::DrawPushButton(wxWindow * win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ wxUxThemeHandle hTheme(win, L"BUTTON");
+ if ( !hTheme )
+ {
+ m_rendererNative.DrawPushButton(win, dc, rect, flags);
+ return;
+ }
+
+ RECT r;
+ wxCopyRectToRECT(rect, r);
+
+ int state;
+ if ( flags & wxCONTROL_PRESSED )
+ state = PBS_PRESSED;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = PBS_HOT;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = PBS_DISABLED;
+ else if ( flags & wxCONTROL_ISDEFAULT )
+ state = PBS_DEFAULTED;
+ else
+ state = PBS_NORMAL;
+
+ wxUxThemeEngine::Get()->DrawThemeBackground
+ (
+ hTheme,
+ GetHdcOf(dc),
+ BP_PUSHBUTTON,
+ state,
+ &r,
+ NULL
+ );
+
+}
+
// ----------------------------------------------------------------------------
// splitter drawing
// ----------------------------------------------------------------------------
}
#endif // wxUSE_UXTHEME
-