bool GetLastKeydownProcessed() { return m_lastKeyDownConsumed; }
void SetLastKeydownProcessed(bool val) { m_lastKeyDownConsumed = val; }
+ // Write the contents of the editor to filename
+ bool SaveFile(const wxString& filename);
+
+ // Load the contents of filename into the editor
+ bool LoadFile(const wxString& filename);
+
//----------------------------------------------------------------------