/////////////////////////////////////////////////////////////////////////////
// Name: wx/intl.h
-// Purpose: Internationalization and localisation for wxWindows
+// Purpose: Internationalization and localisation for wxWidgets
// Author: Vadim Zeitlin
// Modified by: Michael N. Filippov <michael@idisys.iae.nsk.su>
// (2003/09/30 - plural forms support)
#ifndef _WX_INTL_H_
#define _WX_INTL_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "intl.h"
-#endif
-
#include "wx/defs.h"
#include "wx/string.h"
// macros
// ----------------------------------------------------------------------------
-// gettext() style macros (notice that xgettext should be invoked with
-// --keyword="_" --keyword="wxGetTranslation:1,2" options
+// gettext() style macros (notice that xgettext should be invoked with
+// --keyword="_" --keyword="wxPLURAL:1,2" options
// to extract the strings from the sources)
#ifndef WXINTL_NO_GETTEXT_MACRO
- #define _(s) wxGetTranslation(_T(s))
+ #define _(s) wxGetTranslation(_T(s))
+ #define wxPLURAL(sing, plur, n) wxGetTranslation(_T(sing), _T(plur), n)
#endif
// another one which just marks the strings for extraction, but doesn't
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxLocale;
-class WXDLLIMPEXP_BASE wxMsgCatalog;
class WXDLLIMPEXP_BASE wxLanguageInfoArray;
+class wxMsgCatalog;
// ============================================================================
// locale support
// -----------
// call Init() if you use this ctor
- wxLocale();
+ wxLocale() { DoCommonInit(); }
+
// the ctor has a side effect of changing current locale
wxLocale(const wxChar *szName, // name (for messages)
const wxChar *szShort = (const wxChar *) NULL, // dir prefix (for msg files)
const wxChar *szLocale = (const wxChar *) NULL, // locale (for setlocale)
- bool bLoadDefault = TRUE, // preload wxstd.mo?
- bool bConvertEncoding = FALSE) // convert Win<->Unix if neccessary?
+ bool bLoadDefault = true, // preload wxstd.mo?
+ bool bConvertEncoding = false) // convert Win<->Unix if necessary?
{
+ DoCommonInit();
+
Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding);
}
wxLocale(int language, // wxLanguage id or custom language
int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING)
- { Init(language, flags); }
+ {
+ DoCommonInit();
- // the same as a function (returns TRUE on success)
+ Init(language, flags);
+ }
+
+ // the same as a function (returns true on success)
bool Init(const wxChar *szName,
const wxChar *szShort = (const wxChar *) NULL,
const wxChar *szLocale = (const wxChar *) NULL,
- bool bLoadDefault = TRUE,
- bool bConvertEncoding = FALSE);
+ bool bLoadDefault = true,
+ bool bConvertEncoding = false);
- // same as second ctor (returns TRUE on success)
+ // same as second ctor (returns true on success)
bool Init(int language = wxLANGUAGE_DEFAULT,
int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING);
// restores old locale
~wxLocale();
- // Try to get user's (or OS's) prefered language setting.
+ // Try to get user's (or OS's) preferred language setting.
// Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
static int GetSystemLanguage();
// is used, the US default value is returned if everything else fails
static wxString GetInfo(wxLocaleInfo index, wxLocaleCategory cat);
- // return TRUE if the locale was set successfully
+ // return true if the locale was set successfully
bool IsOk() const { return m_pszOldLocale != NULL; }
// returns locale name
//
// Returns 'true' if it was successfully loaded
bool AddCatalog(const wxChar *szDomain);
+ bool AddCatalog(const wxChar *szDomain,
+ wxLanguage msgIdLanguage, const wxChar *msgIdCharset);
// check if the given catalog is loaded
bool IsLoaded(const wxChar *szDomain) const;
// domains are searched in the last to first order, i.e. catalogs
// added later override those added before.
const wxChar *GetString(const wxChar *szOrigString,
- const wxChar *szDomain = (const wxChar *) NULL) const;
+ const wxChar *szDomain = NULL) const;
// plural form version of the same:
const wxChar *GetString(const wxChar *szOrigString,
const wxChar *szOrigString2,
size_t n,
- const wxChar *szDomain = (const wxChar *) NULL) const;
+ const wxChar *szDomain = NULL) const;
// Returns the current short name for the locale
const wxString& GetName() const { return m_strShort; }
+ // return the contents of .po file header
+ wxString GetHeaderValue( const wxChar* szHeader,
+ const wxChar* szDomain = NULL ) const;
+
// These two methods are for internal use only. First one creates
// ms_languagesDB if it doesn't already exist, second one destroys
// it.
// m_langugagesInfo, called by InitLanguagesDB
static void InitLanguagesDB();
+ // initialize the member fields to default values
+ void DoCommonInit();
+
wxString m_strLocale, // this locale name
m_strShort; // short name for the locale
int m_language; // this locale wxLanguage value
bool m_bConvertEncoding;
+ bool m_initialized;
+
static wxLanguageInfoArray *ms_languagesDB;
DECLARE_NO_COPY_CLASS(wxLocale)