#endif
#include "wx/defs.h"
-
-#if wxUSE_CONFIG
-
#include "wx/string.h"
// ----------------------------------------------------------------------------
/// separates group and entry names (probably shouldn't be changed)
#ifndef wxCONFIG_PATH_SEPARATOR
- #define wxCONFIG_PATH_SEPARATOR '/'
+ #define wxCONFIG_PATH_SEPARATOR _T('/')
#endif
/// introduces immutable entries
// (i.e. the ones which can't be changed from the local config file)
#ifndef wxCONFIG_IMMUTABLE_PREFIX
- #define wxCONFIG_IMMUTABLE_PREFIX '!'
+ #define wxCONFIG_IMMUTABLE_PREFIX _T('!')
#endif
-/// should we use registry instead of configuration files under Win32?
+#if wxUSE_CONFIG
+
+#include "wx/string.h"
+
+/// should we use registry instead of configuration files under Windows?
// (i.e. whether wxConfigBase::Create() will create a wxFileConfig (if it's
// FALSE) or wxRegConfig (if it's true and we're under Win32) or wxIniConfig
// (under Win16))
-#ifndef wxCONFIG_WIN32_NATIVE
- #define wxCONFIG_WIN32_NATIVE TRUE
+#ifndef wxUSE_CONFIG_NATIVE
+ #define wxUSE_CONFIG_NATIVE 1
#endif
// Style flags for constructor style parameter
enum
{
wxCONFIG_USE_LOCAL_FILE = 1,
- wxCONFIG_USE_GLOBAL_FILE = 2
+ wxCONFIG_USE_GLOBAL_FILE = 2,
+ wxCONFIG_USE_RELATIVE_PATH = 4
};
-// ----------------------------------------------------------------------------
-// various helper global functions
-// ----------------------------------------------------------------------------
-
-/*
- Replace environment variables ($SOMETHING) with their values. The format is
- $VARNAME or ${VARNAME} where VARNAME contains alphanumeric characters and
- '_' only. '$' must be escaped ('\$') in order to be taken literally.
- */
-extern wxString wxExpandEnvVars(const wxString &sz);
-
-/*
- Split path into parts removing '..' in progress
- */
-extern void wxSplitPath(wxArrayString& aParts, const wxChar *sz);
-
// ----------------------------------------------------------------------------
// abstract base class wxConfigBase which defines the interface for derived
// classes
static wxConfigBase *Set(wxConfigBase *pConfig);
// get the config object, creates it on demand unless DontCreateOnDemand
// was called
- static wxConfigBase *Get() { if ( !ms_pConfig ) Create(); return ms_pConfig; }
+ static wxConfigBase *Get(bool createOnDemand = TRUE)
+ { if ( createOnDemand && (!ms_pConfig) ) Create(); return ms_pConfig; }
// create a new config object: this function will create the "best"
// implementation of wxConfig available for the current platform, see
- // comments near definition wxCONFIG_WIN32_NATIVE for details. It returns
+ // comments near definition wxUSE_CONFIG_NATIVE for details. It returns
// the created object and also sets it as ms_pConfig.
static wxConfigBase *Create();
// should Get() try to create a new log object if the current one is NULL?
long style = 0);
// empty but ensures that dtor of all derived classes is virtual
- virtual ~wxConfigBase() { }
+ virtual ~wxConfigBase();
// path management
// set current path: if the first character is '/', it's the absolute path,
// key access: returns TRUE if value was really read, FALSE if default used
// (and if the key is not found the default value is returned.)
- // read a string from the key
- virtual bool Read(const wxString& key, wxString *pStr) const = 0;
- virtual bool Read(const wxString& key, wxString *pStr, const wxString& defVal) const;
- virtual wxString Read(const wxString& key, const wxString& defVal = wxEmptyString) const;
+ // read a string from the key
+ bool Read(const wxString& key, wxString *pStr) const;
+ bool Read(const wxString& key, wxString *pStr, const wxString& defVal) const;
- virtual bool Read(const wxString& key, long *pl) const = 0;
- virtual bool Read(const wxString& key, long *pl, long defVal) const;
+ // read a number (long)
+ bool Read(const wxString& key, long *pl) const;
+ bool Read(const wxString& key, long *pl, long defVal) const;
- virtual long Read(const wxString& strKey, long defVal) const
- { long l; Read(strKey, &l, defVal); return l; }
+ // read an int
+ bool Read(const wxString& key, int *pi) const;
+ bool Read(const wxString& key, int *pi, int defVal) const;
- // Convenience functions that are built on other forms
+ // read a double
+ bool Read(const wxString& key, double* val) const;
+ bool Read(const wxString& key, double* val, double defVal) const;
- // int
- virtual bool Read(const wxString& key, int *pi) const;
- virtual bool Read(const wxString& key, int *pi, int defVal) const;
+ // read a bool
+ bool Read(const wxString& key, bool* val) const;
+ bool Read(const wxString& key, bool* val, bool defVal) const;
- // double
- virtual bool Read(const wxString& key, double* val) const;
- virtual bool Read(const wxString& key, double* val, double defVal) const;
+ // convenience functions returning directly the value (we don't have them for
+ // int/double/bool as there would be ambiguities with the long one then)
+ wxString Read(const wxString& key,
+ const wxString& defVal = wxEmptyString) const
+ { wxString s; (void)Read(key, &s, defVal); return s; }
- // bool
- virtual bool Read(const wxString& key, bool* val) const;
- virtual bool Read(const wxString& key, bool* val, bool defVal) const;
+ long Read(const wxString& key, long defVal) const
+ { long l; (void)Read(key, &l, defVal); return l; }
// write the value (return true on success)
- virtual bool Write(const wxString& key, const wxString& value) = 0;
- virtual bool Write(const wxString& key, long value) = 0;
+ bool Write(const wxString& key, const wxString& value)
+ { return DoWriteString(key, value); }
+
+ bool Write(const wxString& key, long value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, int value)
+ { return DoWriteInt(key, value); }
+
+ bool Write(const wxString& key, double value)
+ { return DoWriteDouble(key, value); }
- // Convenience functions
- virtual bool Write(const wxString& key, double value);
- virtual bool Write(const wxString& key, bool value);
+ bool Write(const wxString& key, bool value)
+ { return DoWriteBool(key, value); }
- // permanently writes all changes
+ // we have to provide a separate version for C strings as otherwise they
+ // would be converted to bool and not to wxString as expected!
+ bool Write(const wxString& key, const wxChar *value)
+ { return Write(key, wxString(value)); }
+
+ // permanently writes all changes
virtual bool Flush(bool bCurrentOnly = FALSE) = 0;
// renaming, all functions return FALSE on failure (probably because the new
wxString GetAppName() const { return m_appName; }
wxString GetVendorName() const { return m_vendorName; }
+ // Used wxIniConfig to set members in constructor
+ void SetAppName(const wxString& appName) { m_appName = appName; }
+ void SetVendorName(const wxString& vendorName) { m_vendorName = vendorName; }
+
void SetStyle(long style) { m_style = style; }
long GetStyle() const { return m_style; }
protected:
static bool IsImmutable(const wxString& key)
- #ifndef __WXMAC__
- { return !key.IsEmpty() && key[0u] == wxCONFIG_IMMUTABLE_PREFIX; }
- #else
- { return !key.IsEmpty() && key[0ul] == wxCONFIG_IMMUTABLE_PREFIX; }
- #endif
+ { return !key.IsEmpty() && key[0] == wxCONFIG_IMMUTABLE_PREFIX; }
+
+ // do read/write the values of different types
+ virtual bool DoReadString(const wxString& key, wxString *pStr) const = 0;
+ virtual bool DoReadLong(const wxString& key, long *pl) const = 0;
+ virtual bool DoReadInt(const wxString& key, int *pi) const;
+ virtual bool DoReadDouble(const wxString& key, double* val) const;
+ virtual bool DoReadBool(const wxString& key, bool* val) const;
+
+ virtual bool DoWriteString(const wxString& key, const wxString& value) = 0;
+ virtual bool DoWriteLong(const wxString& key, long value) = 0;
+ virtual bool DoWriteInt(const wxString& key, int value);
+ virtual bool DoWriteDouble(const wxString& key, double value);
+ virtual bool DoWriteBool(const wxString& key, bool value);
private:
// are we doing automatic environment variable expansion?
long m_style;
};
- // a handy little class which changes current path to the path of given entry
- // and restores it in dtor: so if you declare a local variable of this type,
- // you work in the entry directory and the path is automatically restored
- // when the function returns
- // Taken out of wxConfig since not all compilers can cope with nested classes.
- class wxConfigPathChanger
- {
- public:
- // ctor/dtor do path changing/restorin
- wxConfigPathChanger(const wxConfigBase *pContainer, const wxString& strEntry);
- ~wxConfigPathChanger();
-
- // get the key name
- const wxString& Name() const { return m_strName; }
-
- private:
- wxConfigBase *m_pContainer; // object we live in
- wxString m_strName, // name of entry (i.e. name only)
- m_strOldPath; // saved path
- bool m_bChanged; // was the path changed?
- };
+// a handy little class which changes current path to the path of given entry
+// and restores it in dtor: so if you declare a local variable of this type,
+// you work in the entry directory and the path is automatically restored
+// when the function returns
+// Taken out of wxConfig since not all compilers can cope with nested classes.
+class wxConfigPathChanger
+{
+public:
+ // ctor/dtor do path changing/restorin
+ wxConfigPathChanger(const wxConfigBase *pContainer, const wxString& strEntry);
+ ~wxConfigPathChanger();
+
+ // get the key name
+ const wxString& Name() const { return m_strName; }
+
+private:
+ wxConfigBase *m_pContainer; // object we live in
+ wxString m_strName, // name of entry (i.e. name only)
+ m_strOldPath; // saved path
+ bool m_bChanged; // was the path changed?
+};
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// under Windows we prefer to use the native implementation
-#if defined(__WXMSW__) && wxCONFIG_WIN32_NATIVE
+#if defined(__WXMSW__) && wxUSE_CONFIG_NATIVE
#ifdef __WIN32__
#define wxConfig wxRegConfig
#define sm_classwxConfig sm_classwxRegConfig
#define sm_classwxConfig sm_classwxFileConfig
#endif
-#endif
+#endif // wxUSE_CONFIG
+
+/*
+ Replace environment variables ($SOMETHING) with their values. The format is
+ $VARNAME or ${VARNAME} where VARNAME contains alphanumeric characters and
+ '_' only. '$' must be escaped ('\$') in order to be taken literally.
+*/
+
+WXDLLEXPORT wxString wxExpandEnvVars(const wxString &sz);
+
+/*
+ Split path into parts removing '..' in progress
+ */
+WXDLLEXPORT void wxSplitPath(wxArrayString& aParts, const wxChar *sz);
- // wxUSE_CONFIG
#endif
// _WX_CONFIG_H_