#include "wx/apptrait.h"
#include "wx/renderer.h"
-#include "wx/ptr_scpd.h"
+#include "wx/scopedptr.h"
#if wxUSE_DYNLIB_CLASS
#include "wx/dynlib.h"
// wxRendererPtr: auto pointer holding the global renderer
// ----------------------------------------------------------------------------
-wxDECLARE_SCOPED_PTR(wxRendererNative, wxRendererPtrBase)
-wxDEFINE_SCOPED_PTR(wxRendererNative, wxRendererPtrBase)
+typedef wxScopedPtr<wxRendererNative> wxRendererPtrBase;
class wxRendererPtr : public wxRendererPtrBase
{
// just to suppress a gcc warning
friend class wxRendererPtrDummyFriend;
- DECLARE_NO_COPY_CLASS(wxRendererPtr)
+ wxDECLARE_NO_COPY_CLASS(wxRendererPtr);
};
// return the global and unique wxRendererPtr