+void
+wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
+{
+ // draw the pixels manually because the "dots" in wxPen with wxDOT style
+ // may be short traits and not really dots
+ //
+ // note that to behave in the same manner as DrawRect(), we must exclude
+ // the bottom and right borders from the rectangle
+ wxCoord x1 = rect.GetLeft(),
+ y1 = rect.GetTop(),
+ x2 = rect.GetRight(),
+ y2 = rect.GetBottom();
+
+ dc.SetPen(m_penBlack);
+
+#ifdef __WXMAC__
+ dc.SetLogicalFunction(wxCOPY);
+#else
+ // this seems to be closer than what Windows does than wxINVERT although
+ // I'm still not sure if it's correct
+ dc.SetLogicalFunction(wxAND_REVERSE);
+#endif
+
+ wxCoord z;
+ for ( z = x1 + 1; z < x2; z += 2 )
+ dc.DrawPoint(z, rect.GetTop());
+
+ wxCoord shift = z == x2 ? 0 : 1;
+ for ( z = y1 + shift; z < y2; z += 2 )
+ dc.DrawPoint(x2, z);
+
+ shift = z == y2 ? 0 : 1;
+ for ( z = x2 - shift; z > x1; z -= 2 )
+ dc.DrawPoint(z, y2);
+
+ shift = z == x1 ? 0 : 1;
+ for ( z = y2 - shift; z > y1; z -= 2 )
+ dc.DrawPoint(x1, z);
+
+ dc.SetLogicalFunction(wxCOPY);
+}
+
+void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+ wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawChoice");
+}
+
+void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+ wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawComboBox");
+}
+
+void wxRendererGeneric::DrawRadioBitmap(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+ wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawRadioBitmap");
+}
+
+void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+ wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawTextCtrl");
+}
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+
+void wxRendererGeneric::DrawTitleBarBitmap(wxWindow * WXUNUSED(win),
+ wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect),
+ wxTitleBarButton WXUNUSED(button),
+ int WXUNUSED(flags))
+{
+ // no need to fail here, if wxHAS_DRAW_TITLE_BAR_BITMAP is defined this
+ // will be implemented in the native renderer and this version is never
+ // going to be used -- but we still need to define it to allow
+ // instantiation of this class (which would have been pure virtual
+ // otherwise)
+}
+
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
+