// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
wxString name = wxGetTextFromUser
(
_T("Name of the renderer to load:"),
wxString name = wxGetTextFromUser
(
_T("Name of the renderer to load:"),
- _T("© 2003 Vadim Zeitlin"),
- _T("About Render wxWindows Sample"),
+ _T("(c) 2003 Vadim Zeitlin"),
+ _T("About Render wxWidgets Sample"),