- bool Create(const wxString& fileName, bool isResource = FALSE);
- bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
- bool Play(bool async = TRUE, bool looped = FALSE) const;
-
+ bool Create(const wxString& fileName, bool isResource = FALSE);
+ bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
+ bool Play(bool async = TRUE, bool looped = FALSE) const;
+