- wxBrush();
- wxBrush(const wxColour& col, int style);
- wxBrush(const wxString& col, int style);
- wxBrush(const wxBitmap& stipple);
- inline wxBrush(const wxBrush& brush) { Ref(brush); }
- inline wxBrush(const wxBrush* brush) { if (brush) Ref(*brush); }
- ~wxBrush();
-
- virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(const wxString& col) ;
- virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
- virtual void SetStyle(int style) ;
- virtual void SetStipple(const wxBitmap& stipple) ;
-
- inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
- inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; }
- inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; }
-
- inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
- inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
- inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
-
- virtual bool Ok() const { return (m_refData != NULL) ; }
-
-// Implementation
-
- // Useful helper: create the brush resource
- void RealizeResource();
-
- // When setting properties, we must make sure we're not changing
- // another object
- void Unshare();
+ wxBrush();
+ wxBrush(const wxColour& col, int style);
+ wxBrush(const wxBitmap& stipple);
+ inline wxBrush(const wxBrush& brush) { Ref(brush); }
+ ~wxBrush();
+
+ virtual void SetColour(const wxColour& col) ;
+ virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
+ virtual void SetStyle(int style) ;
+ virtual void SetStipple(const wxBitmap& stipple) ;
+
+ inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
+ inline bool operator == (const wxBrush& brush) const { return m_refData == brush.m_refData; }
+ inline bool operator != (const wxBrush& brush) const { return m_refData != brush.m_refData; }
+
+ inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
+ inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
+ inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
+
+ virtual bool Ok() const { return (m_refData != NULL) ; }
+
+ // Implementation
+
+ // Useful helper: create the brush resource
+ bool RealizeResource();
+
+ // When setting properties, we must make sure we're not changing
+ // another object
+ void Unshare();