#include "wx/object.h"
-#ifdef __GNUG__
-#pragma interface "gdiobj.h"
-#endif
-
class WXDLLEXPORT wxGDIRefData: public wxObjectRefData {
public:
inline wxGDIRefData()
- {
- }
+ {
+ }
};
#define M_GDIDATA ((wxGDIRefData *)m_refData)
class WXDLLEXPORT wxGDIObject: public wxObject
{
-DECLARE_DYNAMIC_CLASS(wxGDIObject)
- public:
- inline wxGDIObject() { m_visible = FALSE; };
- inline ~wxGDIObject() {};
-
- inline bool IsNull() const { return (m_refData == 0); }
-
- virtual bool GetVisible() { return m_visible; }
- virtual void SetVisible(bool v) { m_visible = v; }
-
+ DECLARE_DYNAMIC_CLASS(wxGDIObject)
+public:
+ inline wxGDIObject() { m_visible = false; };
+ inline ~wxGDIObject() {};
+
+ inline bool IsNull() const { return (m_refData == 0); }
+
+ virtual bool GetVisible() { return m_visible; }
+ virtual void SetVisible(bool v) { m_visible = v; }
+
protected:
- bool m_visible; // Can a pointer to this object be safely taken?
- // - only if created within FindOrCreate...
+ bool m_visible; // Can a pointer to this object be safely taken?
+ // - only if created within FindOrCreate...
};
#endif
- // _WX_GDIOBJ_H_
+// _WX_GDIOBJ_H_