#include "wx/defs.h"
+class WXDLLEXPORT wxMouseEvent;
+class WXDLLEXPORT wxKeyEvent;
+
/* Put any private declarations here.
*/
extern void wxDeleteWindowFromTable(Widget w);
extern wxWindow *wxGetWindowFromTable(Widget w);
extern bool wxAddWindowToTable(Widget w, wxWindow *win);
+extern char wxFindMnemonic(const char* s);
+extern char * wxFindAccelerator (char *s);
+extern XmString wxFindAcceleratorText (char *s);
+extern int wxCharCodeXToWX(KeySym keySym);
+extern KeySym wxCharCodeWXToX(int id);
+bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent);
+bool wxTranslateKeyEvent(wxKeyEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent);
+int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap);
+Pixmap XCreateInsensitivePixmap( Display *display, Pixmap pixmap );
+extern XColor g_itemColors[];
+extern int wxComputeColours (Display *display, wxColour * back, wxColour * fore);
+
+extern void wxDoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
+extern void wxDoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
+
+// For repainting arbitrary windows
+void wxUniversalRepaintProc(Widget w, XtPointer WXUNUSED(c_data), XEvent *event, char *);
+
+#define wxNO_COLORS 0x00
+#define wxBACK_COLORS 0x01
+#define wxFORE_COLORS 0x02
+
+extern XColor itemColors[5] ;
+
+#define wxBACK_INDEX 0
+#define wxFORE_INDEX 1
+#define wxSELE_INDEX 2
+#define wxTOPS_INDEX 3
+#define wxBOTS_INDEX 4
#endif
// _WX_PRIVATE_H_