#include "wx/window.h" // for wxClientData
#include "wx/event.h"
#include "wx/dynarray.h"
+#include "wx/itemid.h"
#if WXWIN_COMPATIBILITY_2_6
#endif // WXWIN_COMPATIBILITY_2_6
// ----------------------------------------------------------------------------
-// wxTreeItemId identifies an element of the tree. In this implementation, it's
-// just a trivial wrapper around Win32 HTREEITEM or a pointer to some private
-// data structure in the generic version. It's opaque for the application and
-// the only method which can be used by user code is IsOk().
+// wxTreeItemId identifies an element of the tree. It's opaque for the
+// application and the only method which can be used by user code is IsOk().
// ----------------------------------------------------------------------------
-// Using this typedef removes an ambiguity when calling Remove()
-typedef void *wxTreeItemIdValue;
-
-class WXDLLIMPEXP_CORE wxTreeItemId
+// This is a class and not a typedef because existing code may forward declare
+// wxTreeItemId as a class and we don't want to break it without good reason.
+class wxTreeItemId : public wxItemId<void*>
{
- friend bool operator==(const wxTreeItemId&, const wxTreeItemId&);
public:
- // ctors
- // 0 is invalid value for HTREEITEM
- wxTreeItemId() { m_pItem = 0; }
-
- // construct wxTreeItemId from the native item id
- wxTreeItemId(void *pItem) { m_pItem = pItem; }
-
- // default copy ctor/assignment operator are ok for us
-
- // accessors
- // is this a valid tree item?
- bool IsOk() const { return m_pItem != 0; }
- // return true if this item is not valid
- bool operator!() const { return !IsOk(); }
-
- // operations
- // invalidate the item
- void Unset() { m_pItem = 0; }
-
- operator bool() const { return IsOk(); }
-
- wxTreeItemIdValue m_pItem;
+ wxTreeItemId() : wxItemId<void*>() { }
+ wxTreeItemId(void* pItem) : wxItemId<void*>(pItem) { }
};
-inline bool operator==(const wxTreeItemId& i1, const wxTreeItemId& i2)
-{
- return i1.m_pItem == i2.m_pItem;
-}
-
-inline bool operator!=(const wxTreeItemId& i1, const wxTreeItemId& i2)
-{
- return i1.m_pItem != i2.m_pItem;
-}
-
// ----------------------------------------------------------------------------
// wxTreeItemData is some (arbitrary) user class associated with some item. The
// main advantage of having this class (compared to old untyped interface) is
wxTreeItemId m_pItem;
};
+typedef void *wxTreeItemIdValue;
+
WX_DEFINE_EXPORTED_ARRAY_PTR(wxTreeItemIdValue, wxArrayTreeItemIdsBase);
// this is a wrapper around the array class defined above which allow to wok
-// with vaue of natural wxTreeItemId type instead of using wxTreeItemIdValue
+// with values of natural wxTreeItemId type instead of using wxTreeItemIdValue
// and does it without any loss of efficiency
class WXDLLIMPEXP_CORE wxArrayTreeItemIds : public wxArrayTreeItemIdsBase
{
void SetFont(const wxFont& font) { m_font = font; }
// accessors
- bool HasTextColour() const { return m_colText.Ok(); }
- bool HasBackgroundColour() const { return m_colBack.Ok(); }
- bool HasFont() const { return m_font.Ok(); }
+ bool HasTextColour() const { return m_colText.IsOk(); }
+ bool HasBackgroundColour() const { return m_colBack.IsOk(); }
+ bool HasFont() const { return m_font.IsOk(); }
const wxColour& GetTextColour() const { return m_colText; }
const wxColour& GetBackgroundColour() const { return m_colBack; }