- wxPoint m_action_start; // position where the action click started
- wxPoint m_action_offset; // offset from upper left of the item clicked
- wxAuiDockUIPart* m_action_part; // ptr to the part the action happened to
- wxWindow* m_action_window; // action frame or window (NULL if none)
- wxRect m_action_hintrect; // hint rectangle for the action
- wxRect m_last_rect;
- wxAuiDockUIPart* m_hover_button;// button uipart being hovered over
- wxRect m_last_hint; // last hint rectangle
- wxPoint m_last_mouse_move; // last mouse move position (see OnMotion)
+ wxPoint m_actionStart; // position where the action click started
+ wxPoint m_actionOffset; // offset from upper left of the item clicked
+ wxAuiDockUIPart* m_actionPart; // ptr to the part the action happened to
+ wxWindow* m_actionWindow; // action frame or window (NULL if none)
+ wxRect m_actionHintRect; // hint rectangle for the action
+ wxRect m_lastRect;
+ wxAuiDockUIPart* m_hoverButton;// button uipart being hovered over
+ wxRect m_lastHint; // last hint rectangle
+ wxPoint m_lastMouseMove; // last mouse move position (see OnMotion)