// Modified by:
// Created: 26.10.99
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_BASE_
#define _WX_MENU_H_BASE_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "menubase.h"
-#endif
-
#include "wx/defs.h"
#if wxUSE_MENUS
// included wx/menu.h
#include "wx/menuitem.h"
-class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxMenuBarBase;
-class WXDLLEXPORT wxMenuBar;
-class WXDLLEXPORT wxMenuItem;
+class WXDLLIMPEXP_FWD_CORE wxFrame;
+class WXDLLIMPEXP_FWD_CORE wxMenu;
+class WXDLLIMPEXP_FWD_CORE wxMenuBarBase;
+class WXDLLIMPEXP_FWD_CORE wxMenuBar;
+class WXDLLIMPEXP_FWD_CORE wxMenuItem;
// pseudo template list classes
WX_DECLARE_EXPORTED_LIST(wxMenu, wxMenuList);
// wxMenu
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMenuBase : public wxEvtHandler
+class WXDLLIMPEXP_CORE wxMenuBase : public wxEvtHandler
{
public:
// create a menu
// append any kind of item (normal/check/radio/separator)
wxMenuItem* Append(int itemid,
- const wxString& text,
+ const wxString& text = wxEmptyString,
const wxString& help = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL)
{
}
// append a separator to the menu
- wxMenuItem* AppendSeparator() { return Append(wxID_SEPARATOR, wxEmptyString); }
+ wxMenuItem* AppendSeparator() { return Append(wxID_SEPARATOR); }
// append a check item
wxMenuItem* AppendCheckItem(int itemid,
}
// append a submenu
- wxMenuItem* Append(int itemid,
- const wxString& text,
- wxMenu *submenu,
- const wxString& help = wxEmptyString)
+ wxMenuItem* AppendSubMenu(wxMenu *submenu,
+ const wxString& text,
+ const wxString& help = wxEmptyString)
{
- return DoAppend(wxMenuItem::New((wxMenu *)this, itemid, text, help,
+ return DoAppend(wxMenuItem::New((wxMenu *)this, wxID_ANY, text, help,
wxITEM_NORMAL, submenu));
}
// insert an item before given position
wxMenuItem* Insert(size_t pos,
int itemid,
- const wxString& text,
+ const wxString& text = wxEmptyString,
const wxString& help = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL)
{
// prepend any item to the menu
wxMenuItem* Prepend(int itemid,
- const wxString& text,
+ const wxString& text = wxEmptyString,
const wxString& help = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL)
{
void SetLabel(int itemid, const wxString& label);
wxString GetLabel(int itemid) const;
+ // Returns the stripped label
+ wxString GetLabelText(int itemid) const { return wxMenuItem::GetLabelText(GetLabel(itemid)); }
+
virtual void SetHelpString(int itemid, const wxString& helpString);
virtual wxString GetHelpString(int itemid) const;
// the title
virtual void SetTitle(const wxString& title) { m_title = title; }
- const wxString GetTitle() const { return m_title; }
+ const wxString& GetTitle() const { return m_title; }
// event handler
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
- // invoking window
- void SetInvokingWindow(wxWindow *win) { m_invokingWindow = win; }
+ // Invoking window: this is set by wxWindow::PopupMenu() before showing a
+ // popup menu and reset after it's hidden. Notice that you probably want to
+ // use GetWindow() below instead of GetInvokingWindow() as the latter only
+ // returns non-NULL for the top level menus
+ //
+ // NB: avoid calling SetInvokingWindow() directly if possible, use
+ // wxMenuInvokingWindowSetter class below instead
+ void SetInvokingWindow(wxWindow *win);
wxWindow *GetInvokingWindow() const { return m_invokingWindow; }
+ // the window associated with this menu: this is the invoking window for
+ // popup menus or the top level window to which the menu bar is attached
+ // for menus which are part of a menu bar
+ wxWindow *GetWindow() const;
+
// style
long GetStyle() const { return m_style; }
// Updates the UI for a menu and all submenus recursively. source is the
// object that has the update event handlers defined for it. If NULL, the
// menu or associated window will be used.
- void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
+ void UpdateUI(wxEvtHandler* source = NULL);
// get the menu bar this menu is attached to (may be NULL, always NULL for
- // popup menus)
- wxMenuBar *GetMenuBar() const { return m_menuBar; }
+ // popup menus). Traverse up the menu hierarchy to find it.
+ wxMenuBar *GetMenuBar() const;
// called when the menu is attached/detached to/from a menu bar
virtual void Attach(wxMenuBarBase *menubar);
virtual void Detach();
// is the menu attached to a menu bar (or is it a popup one)?
- bool IsAttached() const { return m_menuBar != NULL; }
+ bool IsAttached() const { return GetMenuBar() != NULL; }
// set/get the parent of this menu
void SetParent(wxMenu *parent) { m_menuParent = parent; }
// pos != NULL
wxMenuItem *FindChildItem(int itemid, size_t *pos = NULL) const;
- // called to generate a wxCommandEvent, return TRUE if it was processed,
- // FALSE otherwise
+ // called to generate a wxCommandEvent, return true if it was processed,
+ // false otherwise
//
// the checked parameter may have boolean value or -1 for uncheckable items
bool SendEvent(int itemid, int checked = -1);
Append(itemid, text, help, isCheckable ? wxITEM_CHECK : wxITEM_NORMAL);
}
+ // use more readable and not requiring unused itemid AppendSubMenu() instead
+ wxMenuItem* Append(int itemid,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxEmptyString)
+ {
+ return DoAppend(wxMenuItem::New((wxMenu *)this, itemid, text, help,
+ wxITEM_NORMAL, submenu));
+ }
+
void Insert(size_t pos,
int itemid,
const wxString& text,
Insert(0u, itemid, text, help, isCheckable);
}
+ static void LockAccels(bool locked)
+ {
+ ms_locked = locked;
+ }
+
protected:
// virtuals to override in derived classes
// ---------------------------------------
wxEvtHandler *m_eventHandler; // a pluggable in event handler
- DECLARE_NO_COPY_CLASS(wxMenuBase)
+ static bool ms_locked;
+
+ wxDECLARE_NO_COPY_CLASS(wxMenuBase);
};
// ----------------------------------------------------------------------------
// wxMenuBar
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMenuBarBase : public wxWindow
+class WXDLLIMPEXP_CORE wxMenuBarBase : public wxWindow
{
public:
// default ctor
// menu bar construction
// ---------------------
- // append a menu to the end of menubar, return TRUE if ok
+ // append a menu to the end of menubar, return true if ok
virtual bool Append(wxMenu *menu, const wxString& title);
- // insert a menu before the given position into the menubar, return TRUE
+ // insert a menu before the given position into the menubar, return true
// if inserted ok
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual void EnableTop(size_t pos, bool enable) = 0;
// is the menu enabled?
- virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return TRUE; }
+ virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return true; }
// get or change the label of the menu at given position
- virtual void SetLabelTop(size_t pos, const wxString& label) = 0;
- virtual wxString GetLabelTop(size_t pos) const = 0;
+ virtual void SetMenuLabel(size_t pos, const wxString& label) = 0;
+ virtual wxString GetMenuLabel(size_t pos) const = 0;
+
+ // get the stripped label of the menu at given position
+ virtual wxString GetMenuLabelText(size_t pos) const { return wxMenuItem::GetLabelText(GetMenuLabel(pos)); }
// item search
// -----------
void Check(int itemid, bool check);
bool IsChecked(int itemid) const;
bool IsEnabled(int itemid) const;
+ virtual bool IsEnabled() const { return wxWindow::IsEnabled(); }
void SetLabel(int itemid, const wxString &label);
wxString GetLabel(int itemid) const;
// get the frame we are attached to (may return NULL)
wxFrame *GetFrame() const { return m_menuBarFrame; }
- // returns TRUE if we're attached to a frame
+ // returns true if we're attached to a frame
bool IsAttached() const { return GetFrame() != NULL; }
// associate the menubar with the frame
virtual void Detach();
// need to override these ones to avoid virtual function hiding
- virtual bool Enable(bool enable = TRUE) { return wxWindow::Enable(enable); }
+ virtual bool Enable(bool enable = true) { return wxWindow::Enable(enable); }
virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); }
virtual wxString GetLabel() const { return wxWindow::GetLabel(); }
// don't want menu bars to accept the focus by tabbing to them
- virtual bool AcceptsFocusFromKeyboard() const { return FALSE; }
+ virtual bool AcceptsFocusFromKeyboard() const { return false; }
+
+ // update all menu item states in all menus
+ virtual void UpdateMenus();
+
+ virtual bool CanBeOutsideClientArea() const { return true; }
+
+#if WXWIN_COMPATIBILITY_2_8
+ // get or change the label of the menu at given position
+ // Deprecated in favour of SetMenuLabel
+ wxDEPRECATED( void SetLabelTop(size_t pos, const wxString& label) );
+ // Deprecated in favour of GetMenuLabelText
+ wxDEPRECATED( wxString GetLabelTop(size_t pos) const );
+#endif
protected:
// the list of all our menus
// the frame we are attached to (may be NULL)
wxFrame *m_menuBarFrame;
- DECLARE_NO_COPY_CLASS(wxMenuBarBase)
+ wxDECLARE_NO_COPY_CLASS(wxMenuBarBase);
};
// ----------------------------------------------------------------------------
#else // !wxUSE_BASE_CLASSES_ONLY
#if defined(__WXUNIVERSAL__)
#include "wx/univ/menu.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/menu.h"
#elif defined(__WXMSW__)
#include "wx/msw/menu.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/menu.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/menu.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/menu.h"
#elif defined(__WXMAC__)
- #include "wx/mac/menu.h"
+ #include "wx/osx/menu.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/menu.h"
#elif defined(__WXPM__)
#endif
#endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY
+// ----------------------------------------------------------------------------
+// Helper class used in the implementation only: sets the invoking window of
+// the given menu in its ctor and resets it in dtor.
+// ----------------------------------------------------------------------------
+
+class wxMenuInvokingWindowSetter
+{
+public:
+ // Ctor sets the invoking window for the given menu.
+ //
+ // The menu lifetime must be greater than that of this class.
+ wxMenuInvokingWindowSetter(wxMenu& menu, wxWindow *win)
+ : m_menu(menu)
+ {
+ menu.SetInvokingWindow(win);
+ }
+
+ // Dtor resets the invoking window.
+ ~wxMenuInvokingWindowSetter()
+ {
+ m_menu.SetInvokingWindow(NULL);
+ }
+
+private:
+ wxMenu& m_menu;
+
+ wxDECLARE_NO_COPY_CLASS(wxMenuInvokingWindowSetter);
+};
+
#endif // wxUSE_MENUS
-#endif
- // _WX_MENU_H_BASE_
+#endif // _WX_MENU_H_BASE_