virtual void Detach();
virtual void Attach(wxFrame *frame);
-#if wxUSE_TOOLBAR && defined(__WXWINCE__) && (_WIN32_WCE < 400 || wxUSE_POCKETPC_UI)
+#if wxUSE_TOOLBAR && defined(__WXWINCE__) && (_WIN32_WCE < 400 || defined(__POCKETPC__) || defined(__SMARTPHONE__))
// Under WinCE, a menubar is owned by the frame's toolbar
void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
wxToolBar* GetToolBar() const { return m_toolBar; }
#endif
+#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(__POCKETPC__) && !defined(__SMARTPHONE__))
+ WXHWND GetCommandBar() const { return m_commandBar; }
+ bool AddAdornments(long style);
+#endif
+
#if wxUSE_ACCEL
// get the accel table for all the menus
const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
WXHMENU m_hMenu;
// Return the MSW position for a wxMenu which is sometimes different from
- // the wxWindows position.
+ // the wxWidgets position.
int MSWPositionForWxMenu(wxMenu *menu, int wxpos);
#if wxUSE_ACCEL
// the accelerator table for all accelerators in all our menus
// Not using a combined wxToolBar/wxMenuBar? then use
// a commandbar in WinCE .NET to implement the
// menubar, since there is no ::SetMenu function.
-#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !wxUSE_POCKETPC_UI)
+#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(__POCKETPC__) && !defined(__SMARTPHONE__))
WXHWND m_commandBar;
+ bool m_adornmentsAdded;
#endif
private: