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Use correct directory names in msvc/wx/setup.h for 64 bit builds.
[wxWidgets.git]
/
src
/
generic
/
animateg.cpp
diff --git
a/src/generic/animateg.cpp
b/src/generic/animateg.cpp
index 60f79e557ce5d7fa262da909437044b247cdb6a5..aa531dc103d17541c8d9cae2aea528cb1476fbc9 100644
(file)
--- a/
src/generic/animateg.cpp
+++ b/
src/generic/animateg.cpp
@@
-595,7
+595,7
@@
void wxAnimationCtrl::DisposeToBackground()
}
void wxAnimationCtrl::DisposeToBackground(wxDC& dc)
}
void wxAnimationCtrl::DisposeToBackground(wxDC& dc)
-{
+{
wxColour col = IsUsingWindowBackgroundColour()
? GetBackgroundColour()
: m_animation.GetBackgroundColour();
wxColour col = IsUsingWindowBackgroundColour()
? GetBackgroundColour()
: m_animation.GetBackgroundColour();
@@
-628,7
+628,7
@@
void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
if ( m_backingStore.IsOk() )
{
// NOTE: we draw the bitmap explicitely ignoring the mask (if any);
if ( m_backingStore.IsOk() )
{
// NOTE: we draw the bitmap explicitely ignoring the mask (if any);
- // i.e. we don't want to combine the backing store with the
+ // i.e. we don't want to combine the backing store with the
// possibly wrong preexisting contents of the window!
dc.DrawBitmap(m_backingStore, 0, 0, false /* no mask */);
}
// possibly wrong preexisting contents of the window!
dc.DrawBitmap(m_backingStore, 0, 0, false /* no mask */);
}
@@
-681,9
+681,9
@@
void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event))
// when using them inside sizers.
if (m_animation.IsOk())
{
// when using them inside sizers.
if (m_animation.IsOk())
{
- // be careful to change the backing store *only* if we are
- // playing the animation as otherwise we may be displaying
- // the inactive bitmap and overwriting the backing store
+ // be careful to change the backing store *only* if we are
+ // playing the animation as otherwise we may be displaying
+ // the inactive bitmap and overwriting the backing store
// with the last played frame is wrong in this case
if (IsPlaying())
{
// with the last played frame is wrong in this case
if (IsPlaying())
{