// Name: src/html/htmlwin.cpp
// Purpose: wxHtmlWindow class for parsing & displaying HTML (implementation)
// Author: Vaclav Slavik
-// RCS-ID: $Id$
// Copyright: (c) 1999 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/html/htmlwin.h"
#include "wx/html/htmlproc.h"
#include "wx/clipbrd.h"
+#include "wx/recguard.h"
#include "wx/arrimpl.cpp"
#include "wx/listimpl.cpp"
IMPLEMENT_DYNAMIC_CLASS(wxHtmlLinkEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxHtmlCellEvent, wxCommandEvent)
-wxDEFINE_EVENT( wxEVT_COMMAND_HTML_CELL_CLICKED, wxHtmlCellEvent );
-wxDEFINE_EVENT( wxEVT_COMMAND_HTML_CELL_HOVER, wxHtmlCellEvent );
-wxDEFINE_EVENT( wxEVT_COMMAND_HTML_LINK_CLICKED, wxHtmlLinkEvent );
+wxDEFINE_EVENT( wxEVT_HTML_CELL_CLICKED, wxHtmlCellEvent );
+wxDEFINE_EVENT( wxEVT_HTML_CELL_HOVER, wxHtmlCellEvent );
+wxDEFINE_EVENT( wxEVT_HTML_LINK_CLICKED, wxHtmlLinkEvent );
#if wxUSE_CLIPBOARD
wxCursor cur;
if (cell)
- cur = cell->GetMouseCursor(m_interface);
+ cur = cell->GetMouseCursorAt(m_interface, pos);
else
cur = m_interface->GetHTMLCursor(
wxHtmlWindowInterface::HTMLCursor_Default);
{
if ( cell )
{
+ // A single cell can have different cursors for different positions,
+ // so update cursor for this case as well.
+ wxCursor cur = cell->GetMouseCursorAt(m_interface, pos);
+ m_interface->GetHTMLWindow()->SetCursor(cur);
+
OnCellMouseHover(cell, pos.x, pos.y);
}
}
wxCoord x, wxCoord y,
const wxMouseEvent& event)
{
- wxHtmlCellEvent ev(wxEVT_COMMAND_HTML_CELL_CLICKED,
+ wxHtmlCellEvent ev(wxEVT_HTML_CELL_CLICKED,
m_interface->GetHTMLWindow()->GetId(),
cell, wxPoint(x,y), event);
wxCoord x,
wxCoord y)
{
- wxHtmlCellEvent ev(wxEVT_COMMAND_HTML_CELL_HOVER,
+ wxHtmlCellEvent ev(wxEVT_HTML_CELL_HOVER,
m_interface->GetHTMLWindow()->GetId(),
cell, wxPoint(x,y), wxMouseEvent());
m_interface->GetHTMLWindow()->GetEventHandler()->ProcessEvent(ev);
// at all so disable it to avoid executing any user-defined handlers twice
// (and to avoid processing unnecessary event if no handlers are defined).
SetBackgroundStyle(wxBG_STYLE_PAINT);
-
SetPage(wxT("<html><body></body></html>"));
+
+ SetInitialSize(size);
return true;
}
SetBackgroundImage(wxNullBitmap);
m_Parser->SetDC(dc);
- if (m_Cell)
- {
- delete m_Cell;
- m_Cell = NULL;
- }
+
+ // notice that it's important to set m_Cell to NULL here before calling
+ // Parse() below, even if it will be overwritten by its return value as
+ // without this we may crash if it's used from inside Parse(), so use
+ // wxDELETE() and not just delete here
+ wxDELETE(m_Cell);
+
m_Cell = (wxHtmlContainerCell*) m_Parser->Parse(newsrc);
delete dc;
m_Cell->SetIndent(m_Borders, wxHTML_INDENT_ALL, wxHTML_UNITS_PIXELS);
}
else
{
+ // Go to next visible cell in current container, if it exists. This
+ // yields a bit better (even though still imperfect) results in that
+ // there's better chance of using a suitable cell for upper Y
+ // coordinate value. See bug #11406 for additional discussion.
+ const wxHtmlCell *c_save = c;
+ while ( c && c->IsFormattingCell() )
+ c = c->GetNext();
+ if ( !c )
+ c = c_save;
+
int y;
for (y = 0; c != NULL; c = c->GetParent()) y += c->GetPosY();
}
-
+// return scroll steps such that a) scrollbars aren't shown needlessly
+// and b) entire content is viewable (i.e. round up)
+static int ScrollSteps(int size, int available)
+{
+ if ( size <= available )
+ return 0;
+ else
+ return (size + wxHTML_SCROLL_STEP - 1) / wxHTML_SCROLL_STEP;
+}
void wxHtmlWindow::CreateLayout()
{
- int ClientWidth, ClientHeight;
+ // SetScrollbars() results in size change events -- and thus a nested
+ // CreateLayout() call -- on some platforms. Ignore nested calls, toplevel
+ // CreateLayout() will do the right thing eventually.
+ static wxRecursionGuardFlag s_flagReentrancy;
+ wxRecursionGuard guard(s_flagReentrancy);
+ if ( guard.IsInside() )
+ return;
+
+ if (!m_Cell)
+ return;
+
+ int clientWidth, clientHeight;
+ GetClientSize(&clientWidth, &clientHeight);
+
+ const int vscrollbar = wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
+ const int hscrollbar = wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
- if (!m_Cell) return;
+ if ( HasScrollbar(wxHORIZONTAL) )
+ clientHeight += hscrollbar;
+
+ if ( HasScrollbar(wxVERTICAL) )
+ clientWidth += vscrollbar;
if ( HasFlag(wxHW_SCROLLBAR_NEVER) )
{
SetScrollbars(1, 1, 0, 0); // always off
- GetClientSize(&ClientWidth, &ClientHeight);
- m_Cell->Layout(ClientWidth);
+ m_Cell->Layout(clientWidth);
}
else // !wxHW_SCROLLBAR_NEVER
{
- GetClientSize(&ClientWidth, &ClientHeight);
- m_Cell->Layout(ClientWidth);
- if (ClientHeight < m_Cell->GetHeight() + GetCharHeight())
+ // Lay the content out with the assumption that it's too large to fit
+ // in the window (this is likely to be the case):
+ m_Cell->Layout(clientWidth - vscrollbar);
+
+ // If the layout is wider than the window, horizontal scrollbar will
+ // certainly be shown. Account for it here for subsequent computations.
+ if ( m_Cell->GetWidth() > clientWidth )
+ clientHeight -= hscrollbar;
+
+ if ( m_Cell->GetHeight() <= clientHeight )
{
- SetScrollbars(
- wxHTML_SCROLL_STEP, wxHTML_SCROLL_STEP,
- m_Cell->GetWidth() / wxHTML_SCROLL_STEP,
- (m_Cell->GetHeight() + GetCharHeight()) / wxHTML_SCROLL_STEP
- /*cheat: top-level frag is always container*/);
+ // we fit into the window, hide vertical scrollbar:
+ SetScrollbars
+ (
+ wxHTML_SCROLL_STEP, wxHTML_SCROLL_STEP,
+ ScrollSteps(m_Cell->GetWidth(), clientWidth - vscrollbar),
+ 0
+ );
+ // ...and redo the layout to use the extra space
+ m_Cell->Layout(clientWidth);
}
- else /* we fit into window, no need for scrollbars */
+ else
{
- SetScrollbars(wxHTML_SCROLL_STEP, 1, m_Cell->GetWidth() / wxHTML_SCROLL_STEP, 0); // disable...
- GetClientSize(&ClientWidth, &ClientHeight);
- m_Cell->Layout(ClientWidth); // ...and relayout
+ // If the content doesn't fit into the window by only a small
+ // margin, chances are that it may fit fully with scrollbar turned
+ // off. It's something worth trying but on the other hand, we don't
+ // want to waste too much time redoing the layout (twice!) for
+ // long -- and thus expensive to layout -- pages. The cut-off value
+ // is an arbitrary heuristics.
+ static const int SMALL_OVERLAP = 60;
+ if ( m_Cell->GetHeight() <= clientHeight + SMALL_OVERLAP )
+ {
+ m_Cell->Layout(clientWidth);
+
+ if ( m_Cell->GetHeight() <= clientHeight )
+ {
+ // Great, we fit in. Hide the scrollbar.
+ SetScrollbars
+ (
+ wxHTML_SCROLL_STEP, wxHTML_SCROLL_STEP,
+ ScrollSteps(m_Cell->GetWidth(), clientWidth),
+ 0
+ );
+ return;
+ }
+ else
+ {
+ // That didn't work out, go back to previous layout. Note
+ // that redoing the layout once again here isn't as bad as
+ // it looks -- thanks to the small cut-off value, it's a
+ // reasonably small page.
+ m_Cell->Layout(clientWidth - vscrollbar);
+ }
+ }
+ // else: the page is very long, it will certainly need scrollbar
+
+ SetScrollbars
+ (
+ wxHTML_SCROLL_STEP, wxHTML_SCROLL_STEP,
+ ScrollSteps(m_Cell->GetWidth(), clientWidth - vscrollbar),
+ ScrollSteps(m_Cell->GetHeight(), clientHeight)
+ );
}
}
}
-
-
+#if wxUSE_CONFIG
void wxHtmlWindow::ReadCustomization(wxConfigBase *cfg, wxString path)
{
wxString oldpath;
if (path != wxEmptyString)
cfg->SetPath(oldpath);
}
-
-
+#endif // wxUSE_CONFIG
bool wxHtmlWindow::HistoryBack()
{
if ( m_bmpBg.IsOk() )
{
// draw the background bitmap tiling it over the entire window area
- const wxSize sz = GetClientSize();
+ const wxSize sz = GetVirtualSize();
const wxSize sizeBmp(m_bmpBg.GetWidth(), m_bmpBg.GetHeight());
for ( wxCoord x = 0; x < sz.x; x += sizeBmp.x )
{
}
}
+void wxHtmlWindow::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
+{
+ // We never get real erase background events as we changed our background
+ // style to wxBG_STYLE_PAINT in our ctor so the only time when we get here
+ // is when an artificial wxEraseEvent is generated by our own OnPaint()
+ // below. This handler only exists to stop the event from propagating
+ // downwards to wxWindow which may erase the background itself when it gets
+ // it in some ports (currently this happens in wxUniv), so we simply stop
+ // processing here and set a special flag allowing OnPaint() to see that
+ // the event hadn't been really processed.
+ m_isBgReallyErased = false;
+}
+
void wxHtmlWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dcPaint(this);
PrepareDC(*dc);
- // erase the background: for compatibility, we must generate the event to
- // allow the user-defined handlers to do it
+ // Erase the background: for compatibility, we must generate the event to
+ // allow the user-defined handlers to do it, hence this hack with sending
+ // an artificial wxEraseEvent to trigger the execution of such handlers.
wxEraseEvent eraseEvent(GetId(), dc);
eraseEvent.SetEventObject(this);
- if ( !ProcessWindowEvent(eraseEvent) )
+
+ // Hack inside a hack: the background wasn't really erased if our own
+ // OnEraseBackground() was executed, so we need to check for the flag set
+ // by it whenever it's called.
+ m_isBgReallyErased = true; // Initially assume it wasn't.
+ if ( !ProcessWindowEvent(eraseEvent) || !m_isBgReallyErased )
{
// erase background ourselves
DoEraseBackground(*dc);
// draw the HTML window contents
dc->SetMapMode(wxMM_TEXT);
- dc->SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT);
+ dc->SetBackgroundMode(wxTRANSPARENT);
+ dc->SetLayoutDirection(GetLayoutDirection());
wxHtmlRenderingInfo rinfo;
wxDefaultHtmlRenderingStyle rstyle;
{
m_selection->Set(m_selection->GetFromCell(),
m_selection->GetToCell());
- m_selection->ClearPrivPos();
+ m_selection->ClearFromToCharacterPos();
}
Refresh();
#endif // wxUSE_CLIPBOARD
wxPoint pos = CalcUnscrolledPosition(event.GetPosition());
- wxHtmlWindowMouseHelper::HandleMouseClick(m_Cell, pos, event);
+ if ( !wxHtmlWindowMouseHelper::HandleMouseClick(m_Cell, pos, event) )
+ event.Skip();
}
#if wxUSE_CLIPBOARD
m_selection->Set(wxPoint(x,y), selcell,
m_tmpSelFromPos, m_tmpSelFromCell);
}
- m_selection->ClearPrivPos();
+ m_selection->ClearFromToCharacterPos();
Refresh();
}
}
if ( IsSelectionEnabled() &&
(event.GetKeyCode() == 'C' && event.CmdDown()) )
{
- wxClipboardTextEvent evt(wxEVT_COMMAND_TEXT_COPY, GetId());
+ wxClipboardTextEvent evt(wxEVT_TEXT_COPY, GetId());
evt.SetEventObject(this);
GetEventHandler()->ProcessEvent(evt);
}
+ else
+ {
+ event.Skip();
+ }
}
void wxHtmlWindow::OnCopy(wxCommandEvent& WXUNUSED(event))
{
// We use following heuristic to find a "line": let the line be all
// cells in same container as the cell under mouse cursor that are
- // neither completely above nor completely bellow the clicked cell
+ // neither completely above nor completely below the clicked cell
// (i.e. are likely to be words positioned on same line of text).
int y1 = cell->GetAbsPos().y;
IMPLEMENT_ABSTRACT_CLASS(wxHtmlProcessor,wxObject)
-#if wxUSE_EXTENDED_RTTI
-IMPLEMENT_DYNAMIC_CLASS_XTI(wxHtmlWindow, wxScrolledWindow,"wx/html/htmlwin.h")
-
wxBEGIN_PROPERTIES_TABLE(wxHtmlWindow)
/*
TODO PROPERTIES
wxEND_HANDLERS_TABLE()
wxCONSTRUCTOR_5( wxHtmlWindow , wxWindow* , Parent , wxWindowID , Id , wxPoint , Position , wxSize , Size , long , WindowStyle )
-#else
-IMPLEMENT_DYNAMIC_CLASS(wxHtmlWindow,wxScrolledWindow)
-#endif
+
+wxIMPLEMENT_DYNAMIC_CLASS_XTI(wxHtmlWindow, wxScrolledWindow,"wx/html/htmlwin.h")
BEGIN_EVENT_TABLE(wxHtmlWindow, wxScrolledWindow)
EVT_SIZE(wxHtmlWindow::OnSize)
EVT_RIGHT_UP(wxHtmlWindow::OnMouseUp)
EVT_MOTION(wxHtmlWindow::OnMouseMove)
EVT_PAINT(wxHtmlWindow::OnPaint)
+ EVT_ERASE_BACKGROUND(wxHtmlWindow::OnEraseBackground)
#if wxUSE_CLIPBOARD
EVT_LEFT_DCLICK(wxHtmlWindow::OnDoubleClick)
EVT_ENTER_WINDOW(wxHtmlWindow::OnMouseEnter)