#include "wx/defs.h"
-#if wxUSE_BUTTON
-
// ----------------------------------------------------------------------------
-// wxButton flags
+// wxButton flags shared with other classes
// ----------------------------------------------------------------------------
-// These two flags are obsolete
-#define wxBU_NOAUTODRAW 0x0000
-#define wxBU_AUTODRAW 0x0004
+#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
// These flags affect label alignment
#define wxBU_LEFT 0x0040
#define wxBU_TOP 0x0080
#define wxBU_RIGHT 0x0100
#define wxBU_BOTTOM 0x0200
+#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
+#endif
+
+#if wxUSE_BUTTON
+
+// ----------------------------------------------------------------------------
+// wxButton specific flags
+// ----------------------------------------------------------------------------
+
+// These two flags are obsolete
+#define wxBU_NOAUTODRAW 0x0000
+#define wxBU_AUTODRAW 0x0004
// by default, the buttons will be created with some (system dependent)
// minimal size to make them look nicer, giving this style will make them as
class WXDLLEXPORT wxButtonBase : public wxControl
{
public:
+ wxButtonBase() { }
+
// show the image in the button in addition to the label
virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
// on its panel
virtual void SetDefault() { }
+ // Buttons on MSW can look bad if they are not native colours, because
+ // then they become owner-drawn and not theme-drawn. Disable it here
+ // in wxButtonBase to make it consistent.
+ virtual bool ShouldInheritColours() const { return false; }
+
// returns the default button size for this platform
static wxSize GetDefaultSize();
+
+protected:
+ DECLARE_NO_COPY_CLASS(wxButtonBase)
};
#if defined(__WXUNIVERSAL__)