///////////////////////////////////////////////////////////////////////////////
-// Name: mac/renderer.cpp
+// Name: src/mac/carbon/renderer.cpp
// Purpose: implementation of wxRendererNative for Mac
// Author: Vadim Zeitlin
// Modified by:
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-// ============================================================================
-// declarations
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/dc.h"
#include "wx/bitmap.h"
#include "wx/settings.h"
-#endif //WX_PRECOMP
+ #include "wx/dcclient.h"
+ #include "wx/toplevel.h"
+#endif
#include "wx/renderer.h"
-#include "wx/toplevel.h"
-#include "wx/dcclient.h"
+#include "wx/graphics.h"
#include "wx/mac/uma.h"
-// ----------------------------------------------------------------------------
-// wxRendererMac: our wxRendererNative implementation
-// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
{
public:
// draw the header control button (used by wxListCtrl)
- virtual void DrawHeaderButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0);
-
+ virtual void DrawHeaderButton( wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params = NULL );
+
+ virtual int GetHeaderButtonHeight(wxWindow *win);
+
// draw the expanded/collapsed icon for a tree control item
- virtual void DrawTreeItemButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0);
+ virtual void DrawTreeItemButton( wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0 );
// draw a (vertical) sash
- virtual void DrawSplitterSash(wxWindow *win,
- wxDC& dc,
- const wxSize& size,
- wxCoord position,
- wxOrientation orient,
- int flags = 0);
+ virtual void DrawSplitterSash( wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient,
+ int flags = 0 );
private:
// the tree buttons
- wxBitmap m_bmpTreeExpanded,
- m_bmpTreeCollapsed;
-};
-
-// ----------------------------------------------------------------------------
-// Aqua arrows
-// ----------------------------------------------------------------------------
-
-/* XPM */
-static const char *aqua_arrow_right_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 11 4 1",
-" c None",
-"b c #C0C0C0",
-"c c #707070",
-"d c #A0A0A0",
-/* pixels */
-" b ",
-" ddb ",
-" cccdb ",
-" cccccd ",
-" ccccccdb ",
-" ccccccccd",
-" ccccccdb ",
-" cccccb ",
-" cccdb ",
-" ddb ",
-" b "
-};
-
-/* XPM */
-static const char *aqua_arrow_down_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 11 4 1",
-" c None",
-"b c #C0C0C0",
-"c c #707070",
-"d c #A0A0A0",
-/* pixels */
-" ",
-" ",
-" bdcccccccdb ",
-" dcccccccd ",
-" bcccccccb ",
-" dcccccd ",
-" bcccccb ",
-" bcccd ",
-" dcd ",
-" bcb ",
-" d "
+ wxBitmap m_bmpTreeExpanded;
+ wxBitmap m_bmpTreeCollapsed;
};
// ============================================================================
// implementation
// ============================================================================
-/* static */
+// static
wxRendererNative& wxRendererNative::GetDefault()
{
static wxRendererMac s_rendererMac;
return s_rendererMac;
}
-void
-wxRendererMac::DrawHeaderButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags)
+void wxRendererMac::DrawHeaderButton( wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags,
+ wxHeaderSortIconType sortArrow,
+ wxHeaderButtonParams* params )
{
- const wxCoord x = rect.x-1,
- y = rect.y-1,
- w = rect.width,
- h = rect.height;
-
- int major,minor;
- wxGetOsVersion( &major, &minor );
+#if !wxMAC_USE_CORE_GRAPHICS
+ const wxCoord x = dc.LogicalToDeviceX(rect.x);
+ const wxCoord y = dc.LogicalToDeviceY(rect.y);
+ const wxCoord w = dc.LogicalToDeviceXRel(rect.width);
+ const wxCoord h = dc.LogicalToDeviceYRel(rect.height);
+#else
+ // now the wxGCDC is using native transformations
+ const wxCoord x = rect.x;
+ const wxCoord y = rect.y;
+ const wxCoord w = rect.width;
+ const wxCoord h = rect.height;
+#endif
dc.SetBrush( *wxTRANSPARENT_BRUSH );
-#if defined(__WXMAC_OSX__) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
- if ( HIThemeDrawButton != 0 )
+ HIRect headerRect = CGRectMake( x, y, w, h );
+ if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
{
- HIRect headerRect = CGRectMake( x , y , w , h );
- if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false )
+ Rect r =
{
- Rect r = { (short) headerRect.origin.y , (short) headerRect.origin.x ,
- (short) (headerRect.origin.y + headerRect.size.height) , (short) (headerRect.origin.x + headerRect.size.width) } ;
- RgnHandle updateRgn = NewRgn() ;
- RectRgn( updateRgn , &r ) ;
- HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ;
- DisposeRgn( updateRgn ) ;
- }
- else
- {
- CGContextRef cgContext ;
+ (short) headerRect.origin.y, (short) headerRect.origin.x,
+ (short) (headerRect.origin.y + headerRect.size.height),
+ (short) (headerRect.origin.x + headerRect.size.width)
+ };
+
+ RgnHandle updateRgn = NewRgn();
+ RectRgn( updateRgn, &r );
+ HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
+ DisposeRgn( updateRgn );
+ }
+ else
+ {
+ CGContextRef cgContext;
+
#if wxMAC_USE_CORE_GRAPHICS
- cgContext = dynamic_cast<wxMacCGContext*>(dc.GetGraphicContext())->GetNativeContext() ;
+ cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext();
#else
- Rect bounds ;
- GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
- QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
- CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
- CGContextScaleCTM( cgContext , 1 , -1 ) ;
- HIViewConvertRect( &headerRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ;
+ Rect bounds;
+
+ GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
+ QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
+
+ CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
+ CGContextScaleCTM( cgContext, 1, -1 );
+
+ HIShapeReplacePathInCGContext( HIShapeCreateWithQDRgn( (RgnHandle) dc.m_macCurrentClipRgn ), cgContext );
+ CGContextClip( cgContext );
+ HIViewConvertRect( &headerRect, (HIViewRef) win->GetHandle(), (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
#endif
+
+ {
+ HIThemeButtonDrawInfo drawInfo;
+ HIRect labelRect;
+
+ memset( &drawInfo, 0, sizeof(drawInfo) );
+ drawInfo.version = 0;
+ drawInfo.kind = kThemeListHeaderButton;
+ drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
+ drawInfo.value = (flags & wxCONTROL_SELECTED) ? kThemeButtonOn : kThemeButtonOff;
+ drawInfo.adornment = kThemeAdornmentNone;
+
+ // The down arrow is drawn automatically, change it to an up arrow if needed.
+ if ( sortArrow == wxHDR_SORT_ICON_UP )
+ drawInfo.adornment = kThemeAdornmentHeaderButtonSortUp;
+
+ HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
+
+ // If we don't want any arrows we need to draw over the one already there
+ if ( (flags & wxCONTROL_SELECTED) && (sortArrow == wxHDR_SORT_ICON_NONE) )
{
- HIThemeButtonDrawInfo drawInfo ;
- HIRect labelRect ;
- memset( &drawInfo , 0 , sizeof(drawInfo) ) ;
- drawInfo.version = 0 ;
- drawInfo.state = ( flags & wxCONTROL_DISABLED ) ? kThemeStateInactive : kThemeStateActive ;
- drawInfo.kind = kThemeListHeaderButton ;
- drawInfo.value = 0 ;
- drawInfo.adornment = kThemeAdornmentNone ;
- HIThemeDrawButton( &headerRect , &drawInfo , cgContext , kHIThemeOrientationNormal , &labelRect ) ;
- }
+ // clip to the header rectangle
+ CGContextSaveGState( cgContext );
+ CGContextClipToRect( cgContext, headerRect );
+ // but draw bigger than that so the arrow will get clipped off
+ headerRect.size.width += 25;
+ HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
+ CGContextRestoreGState( cgContext );
+ }
+ }
+
#if wxMAC_USE_CORE_GRAPHICS
#else
- QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
+ QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
#endif
- }
}
- else
-#endif
+
+ // Reserve room for the arrows before writing the label, and turn off the
+ // flags we've already handled
+ wxRect newRect(rect);
+ if ( (flags & wxCONTROL_SELECTED) && (sortArrow != wxHDR_SORT_ICON_NONE) )
{
- wxMacWindowClipper clipper(win) ;
- Rect rect = { y , x , y + h , x + w } ;
- wxPoint origin = win->GetClientAreaOrigin() ;
- int dx , dy ;
- dx = origin.x ;
- dy = origin.y ;
- win->MacWindowToRootWindow( &dx , &dy ) ;
- OffsetRect( &rect , dx , dy ) ;
-
- ThemeButtonDrawInfo drawInfo ;
- memset( &drawInfo , 0 , sizeof(drawInfo) ) ;
- drawInfo.state = ( flags & wxCONTROL_DISABLED ) ? kThemeStateInactive : kThemeStateActive ;
- drawInfo.value = 0 ;
- drawInfo.adornment = kThemeAdornmentNone ;
- DrawThemeButton( &rect , kThemeListHeaderButton , &drawInfo , NULL , NULL , NULL , 0 ) ;
+ newRect.width -= 12;
+ sortArrow = wxHDR_SORT_ICON_NONE;
}
+ flags &= ~wxCONTROL_SELECTED;
+
+ DrawHeaderButtonContents(win, dc, newRect, flags, sortArrow, params);
}
-void
-wxRendererMac::DrawTreeItemButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags)
+
+int wxRendererMac::GetHeaderButtonHeight(wxWindow* WXUNUSED(win))
{
- // init the buttons on demand
- if ( !m_bmpTreeExpanded.Ok() )
+ SInt32 standardHeight;
+ OSStatus errStatus;
+
+ errStatus = GetThemeMetric( kThemeMetricListHeaderHeight, &standardHeight );
+ if (errStatus == noErr)
{
- m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
- m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
+ return standardHeight;
}
-
- // draw them
-
- // VZ: this is the old code from treectlg.cpp which apparently doesn't work
- // but I kept it here just in case it is needed -- if not, please
- // remove it
-#if 0 // def __WXMAC__
- wxMacPortSetter helper(&dc) ;
- wxMacWindowClipper clipper(this) ;
- wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
-
- int loc_x = x - 5 ;
- int loc_y = y_mid - 6 ;
- MacWindowToRootWindow( & loc_x , & loc_y ) ;
- Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
- ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
- kThemeAdornmentNone };
- DrawThemeButton( &bounds, kThemeDisclosureButton ,
- &info , NULL , NULL , NULL , NULL ) ;
-#else // 1
- dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
- : m_bmpTreeCollapsed,
- rect.x, rect.y, true /* use mask */);
-#endif // 0/1
+ return -1;
}
-void
-wxRendererMac::DrawSplitterSash(wxWindow *win,
- wxDC& dc,
- const wxSize& size,
- wxCoord position,
- wxOrientation orient,
- int WXUNUSED(flags))
+void wxRendererMac::DrawTreeItemButton( wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags )
{
-#if defined(__WXMAC_OSX__) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
- if ( HIThemeDrawPaneSplitter != 0 )
- {
- bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance() ;
- SInt32 height ;
- GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ) ;
- HIRect splitterRect ;
- if ( orient == wxVERTICAL )
- splitterRect = CGRectMake( position , 0 , height, size.y);
- else
- splitterRect = CGRectMake( 0 , position , size.x , height );
#if !wxMAC_USE_CORE_GRAPHICS
- HIViewConvertRect( &splitterRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ;
-#endif
+ const wxCoord x = dc.LogicalToDeviceX(rect.x);
+ const wxCoord y = dc.LogicalToDeviceY(rect.y);
+ const wxCoord w = dc.LogicalToDeviceXRel(rect.width);
+ const wxCoord h = dc.LogicalToDeviceYRel(rect.height);
+#else
+ // now the wxGCDC is using native transformations
+ const wxCoord x = rect.x;
+ const wxCoord y = rect.y;
+ const wxCoord w = rect.width;
+ const wxCoord h = rect.height;
+#endif
- // under compositing we should only draw when called by the OS, otherwise just issue a redraw command
- // strange redraw errors occur if we don't do this
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+
+ HIRect headerRect = CGRectMake( x, y, w, h );
+ if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
+ {
+ Rect r =
+ {
+ (short) headerRect.origin.y, (short) headerRect.origin.x,
+ (short) (headerRect.origin.y + headerRect.size.height),
+ (short) (headerRect.origin.x + headerRect.size.width)
+ };
+
+ RgnHandle updateRgn = NewRgn();
+ RectRgn( updateRgn, &r );
+ HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
+ DisposeRgn( updateRgn );
+ }
+ else
+ {
+ CGContextRef cgContext;
- if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false )
- {
- Rect r = { (short) splitterRect.origin.y , (short) splitterRect.origin.x ,
- (short) (splitterRect.origin.y + splitterRect.size.height) , (short) (splitterRect.origin.x + splitterRect.size.width) } ;
- RgnHandle updateRgn = NewRgn() ;
- RectRgn( updateRgn , &r ) ;
- HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ;
- DisposeRgn( updateRgn ) ;
- }
- else
- {
- CGContextRef cgContext ;
#if wxMAC_USE_CORE_GRAPHICS
- cgContext = dynamic_cast<wxMacCGContext*>(dc.GetGraphicContext())->GetNativeContext() ;
+ cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext();
#else
- Rect bounds ;
- GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
- QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
- CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
- CGContextScaleCTM( cgContext , 1 , -1 ) ;
+ Rect bounds;
+
+ GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
+ QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
+
+ CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
+ CGContextScaleCTM( cgContext, 1, -1 );
+
+ HIShapeReplacePathInCGContext( HIShapeCreateWithQDRgn( (RgnHandle) dc.m_macCurrentClipRgn ), cgContext );
+ CGContextClip( cgContext );
+ HIViewConvertRect( &headerRect, (HIViewRef) win->GetHandle(), (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
#endif
- HIThemeSplitterDrawInfo drawInfo ;
- drawInfo.version = 0 ;
- drawInfo.state = kThemeStateActive ;
- drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ;
- HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
+ {
+ HIThemeButtonDrawInfo drawInfo;
+ HIRect labelRect;
+
+ memset( &drawInfo, 0, sizeof(drawInfo) );
+ drawInfo.version = 0;
+ drawInfo.kind = kThemeDisclosureButton;
+ drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
+ // Apple mailing list posts say to use the arrow adornment constants, but those don't work.
+ // We need to set the value using the 'old' DrawThemeButton constants instead.
+ drawInfo.value = (flags & wxCONTROL_EXPANDED) ? kThemeDisclosureDown : kThemeDisclosureRight;
+ drawInfo.adornment = kThemeAdornmentNone;
+
+ HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
+
+ }
#if wxMAC_USE_CORE_GRAPHICS
#else
- QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
+ QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
#endif
- }
}
+}
+
+void wxRendererMac::DrawSplitterSash( wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient,
+ int WXUNUSED(flags) )
+{
+ bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance();
+ SInt32 height;
+ GetThemeMetric( kThemeMetricSmallPaneSplitterHeight, &height );
+ HIRect splitterRect;
+ if (orient == wxVERTICAL)
+ splitterRect = CGRectMake( position, 0, height, size.y );
else
+ splitterRect = CGRectMake( 0, position, size.x, height );
+
+#if !wxMAC_USE_CORE_GRAPHICS
+ HIViewConvertRect(
+ &splitterRect,
+ (HIViewRef) win->GetHandle(),
+ (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
#endif
+
+ // under compositing we should only draw when called by the OS, otherwise just issue a redraw command
+ // strange redraw errors occur if we don't do this
+
+ if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
{
- // Do the gradient fill:
- static int grayValues[] =
+ Rect r =
{
- 0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
+ (short) splitterRect.origin.y,
+ (short) splitterRect.origin.x,
+ (short) (splitterRect.origin.y + splitterRect.size.height),
+ (short) (splitterRect.origin.x + splitterRect.size.width)
};
- dc.SetBrush( *wxTRANSPARENT_BRUSH );
- if ( orient == wxVERTICAL )
- {
- int i;
- for (i=0; i < (int)WXSIZEOF(grayValues); i++)
- {
- dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
- 1 , wxSOLID ) );
- dc.DrawRectangle( position+i, 0, 1, size.y );
- }
- }
- else
- {
- int i;
- for (i=0; i < (int)WXSIZEOF(grayValues); i++)
- {
- dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
- 1 , wxSOLID ) );
- dc.DrawRectangle( 0, position+i, size.x, 1 );
- }
- }
+
+ RgnHandle updateRgn = NewRgn();
+ RectRgn( updateRgn, &r );
+ HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
+ DisposeRgn( updateRgn );
}
-}
+ else
+ {
+ CGContextRef cgContext;
+#if wxMAC_USE_CORE_GRAPHICS
+ cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext();
+#else
+ Rect bounds;
+ GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
+ QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
+ CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
+ CGContextScaleCTM( cgContext, 1, -1 );
+#endif
+
+ HIThemeSplitterDrawInfo drawInfo;
+ drawInfo.version = 0;
+ drawInfo.state = kThemeStateActive;
+ drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone;
+ HIThemeDrawPaneSplitter( &splitterRect, &drawInfo, cgContext, kHIThemeOrientationNormal );
+
+#if wxMAC_USE_CORE_GRAPHICS
+#else
+ QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
+#endif
+ }
+}