#include "wx/intl.h"
#endif
+#include "wx/treebase.h"
#include "wx/listctrl.h"
#if wxUSE_RADIOBTN
struct wxResourceBitListStruct
{
- wxChar *word;
+ const wxChar *word;
long bits;
};
int height = resource->GetHeight();
wxString name = resource->GetName();
- if (IsKindOf(CLASSINFO(wxDialog)))
+ // this is used for loading wxWizard pages from WXR
+ if ( parent != this )
{
- wxDialog *dialogBox = (wxDialog *)this;
- long modalStyle = isModal ? wxDIALOG_MODAL : 0;
- if (!dialogBox->Create(parent, -1, title, wxPoint(x, y), wxSize(width, height), theWindowStyle|modalStyle, name))
- return FALSE;
+ if (IsKindOf(CLASSINFO(wxDialog)))
+ {
+ wxDialog *dialogBox = (wxDialog *)this;
+ long modalStyle = isModal ? wxDIALOG_MODAL : 0;
+ if (!dialogBox->Create(parent, -1, title, wxPoint(x, y), wxSize(width, height), theWindowStyle|modalStyle, name))
+ return FALSE;
- // Only reset the client size if we know we're not going to do it again below.
- if ((resource->GetResourceStyle() & wxRESOURCE_DIALOG_UNITS) == 0)
- dialogBox->SetClientSize(width, height);
- }
- else if (IsKindOf(CLASSINFO(wxPanel)))
- {
- wxPanel* panel = (wxPanel *)this;
- if (!panel->Create(parent, -1, wxPoint(x, y), wxSize(width, height), theWindowStyle | wxTAB_TRAVERSAL, name))
- return FALSE;
- }
- else
- {
- if (!((wxWindow *)this)->Create(parent, -1, wxPoint(x, y), wxSize(width, height), theWindowStyle, name))
- return FALSE;
+ // Only reset the client size if we know we're not going to do it again below.
+ if ((resource->GetResourceStyle() & wxRESOURCE_DIALOG_UNITS) == 0)
+ dialogBox->SetClientSize(width, height);
+ }
+ else if (IsKindOf(CLASSINFO(wxPanel)))
+ {
+ wxPanel* panel = (wxPanel *)this;
+ if (!panel->Create(parent, -1, wxPoint(x, y), wxSize(width, height), theWindowStyle | wxTAB_TRAVERSAL, name))
+ return FALSE;
+ }
+ else
+ {
+ if (!((wxWindow *)this)->Create(parent, -1, wxPoint(x, y), wxSize(width, height), theWindowStyle, name))
+ return FALSE;
+ }
}
if ((resource->GetResourceStyle() & wxRESOURCE_USE_DEFAULTS) != 0)
{
// No need to do this since it's done in wxPanel or wxDialog constructor.
- // SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ // SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
}
else
{
// Should have some kind of font at this point
if (!GetFont().Ok())
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
if (!GetBackgroundColour().Ok())
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
// Only when we've created the window and set the font can we set the correct size,
// if based on dialog units.