- wxASSERT( inWindowRef != NULL ) ;
-
- DisposeWindow( inWindowRef ) ;
-}
-
-void UMASetWTitle( WindowRef inWindowRef , const wxString& title , wxFontEncoding encoding )
-{
-#if TARGET_CARBON
- SetWindowTitleWithCFString( inWindowRef , wxMacCFStringHolder(title , encoding) ) ;
-
-#else
- Str255 ptitle ;
- wxMacStringToPascal( title , ptitle ) ;
- SetWTitle( inWindowRef , ptitle ) ;
-#endif
-}
-
-// appearance additions
-
-void UMASetControlTitle( ControlRef inControl , const wxString& title , wxFontEncoding encoding )
-{
-#if TARGET_CARBON
- SetControlTitleWithCFString( inControl , wxMacCFStringHolder(title , encoding) ) ;
-
-#else
- Str255 ptitle ;
- wxMacStringToPascal( title , ptitle ) ;
- SetControlTitle( inControl , ptitle ) ;
-#endif
-}
-
-void UMAActivateControl( ControlRef inControl )
-{
-#if TARGET_API_MAC_OSX
- ::ActivateControl( inControl ) ;
-
-#else
- // we have to add the control after again to the update rgn
- // otherwise updates get lost
- if ( !IsControlActive( inControl ) )
- {
- bool visible = IsControlVisible( inControl ) ;
- if ( visible )
- SetControlVisibility( inControl , false , false ) ;
-
- ::ActivateControl( inControl ) ;
-
- if ( visible )
- {
- SetControlVisibility( inControl , true , false ) ;
-
- Rect ctrlBounds ;
- InvalWindowRect( GetControlOwner(inControl), UMAGetControlBoundsInWindowCoords(inControl, &ctrlBounds) ) ;
- }
- }
-#endif
-}
-
-void UMAMoveControl( ControlRef inControl , short x , short y )
-{
-#if TARGET_API_MAC_OSX
- ::MoveControl( inControl , x , y ) ;
-
-#else
- bool visible = IsControlVisible( inControl ) ;
- if ( visible )
- {
- SetControlVisibility( inControl , false , false ) ;
- Rect ctrlBounds ;
- InvalWindowRect( GetControlOwner(inControl), GetControlBounds(inControl, &ctrlBounds) ) ;
- }
-
- ::MoveControl( inControl , x , y ) ;
-
- if ( visible )
- {
- SetControlVisibility( inControl , true , false ) ;
- Rect ctrlBounds ;
- InvalWindowRect( GetControlOwner(inControl), GetControlBounds(inControl, &ctrlBounds) ) ;
- }
-#endif
-}
-
-void UMASizeControl( ControlRef inControl , short x , short y )
-{
-#if TARGET_API_MAC_OSX
- ::SizeControl( inControl , x , y ) ;
-
-#else
- bool visible = IsControlVisible( inControl ) ;
- if ( visible )
- {
- SetControlVisibility( inControl , false , false ) ;
- Rect ctrlBounds ;
- InvalWindowRect( GetControlOwner(inControl), GetControlBounds(inControl, &ctrlBounds) ) ;
- }
-
- ::SizeControl( inControl , x , y ) ;
-
- if ( visible )
- {
- SetControlVisibility( inControl , true , false ) ;
- Rect ctrlBounds ;
- InvalWindowRect( GetControlOwner(inControl), GetControlBounds(inControl, &ctrlBounds) ) ;
- }
-#endif
-}
-
-void UMADeactivateControl( ControlRef inControl )
-{
-#if TARGET_API_MAC_OSX
- ::DeactivateControl( inControl ) ;
-
-#else
- // we have to add the control after again to the update rgn
- // otherwise updates get lost
- bool visible = IsControlVisible( inControl ) ;
- if ( visible )
- SetControlVisibility( inControl , false , false ) ;
-
- ::DeactivateControl( inControl ) ;
-
- if ( visible )
- {
- SetControlVisibility( inControl , true , false ) ;
- Rect ctrlBounds ;
- InvalWindowRect( GetControlOwner(inControl), UMAGetControlBoundsInWindowCoords(inControl, &ctrlBounds) ) ;
- }
-#endif
-}
-
-// shows the control and adds the region to the update region
-void UMAShowControl( ControlRef inControl )
-{
- SetControlVisibility( inControl , true , false ) ;
- Rect ctrlBounds ;
- InvalWindowRect( GetControlOwner(inControl), UMAGetControlBoundsInWindowCoords(inControl, &ctrlBounds) ) ;
-}
-
-// hides the control and adds the region to the update region
-void UMAHideControl( ControlRef inControl )
-{
- SetControlVisibility( inControl , false , false ) ;
- Rect ctrlBounds ;
- InvalWindowRect( GetControlOwner(inControl), UMAGetControlBoundsInWindowCoords(inControl, &ctrlBounds) ) ;
-}
-
-// keyboard focus
-OSErr UMASetKeyboardFocus( WindowPtr inWindow,
- ControlRef inControl,
- ControlFocusPart inPart )
-{
- OSErr err = noErr;
- GrafPtr port ;
-
- GetPort( &port ) ;
- SetPortWindowPort( inWindow ) ;
-
- err = SetKeyboardFocus( inWindow , inControl , inPart ) ;
- SetPort( port ) ;
-
- return err ;
-}
-
-bool UMAIsWindowFloating( WindowRef inWindow )
-{
- WindowClass cl ;
-
- GetWindowClass( inWindow , &cl ) ;
- return cl == kFloatingWindowClass ;
-}
-
-bool UMAIsWindowModal( WindowRef inWindow )
-{
- WindowClass cl ;
-
- GetWindowClass( inWindow , &cl ) ;
- return cl < kFloatingWindowClass ;
-}
-
-// others
-
-void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate )
-{
- if ( inWindowRef )