#include "wx/scopedptr.h"
#include "wx/except.h"
-#if defined(__WXMSW__)
+#if defined(__WINDOWS__)
#include "wx/msw/private.h"
#include "wx/msw/msvcrt.h"
}
} gs_enableLeakChecks;
#endif // wxCrtSetDbgFlag
-#endif // __WXMSW__
+#endif // __WINDOWS__
+
+#if wxUSE_UNICODE && defined(__WXOSX__)
+ #include <locale.h>
+#endif
// ----------------------------------------------------------------------------
// private classes
free(gs_initData.argv[i]);
}
- delete [] gs_initData.argv;
- gs_initData.argv = NULL;
+ wxDELETEA(gs_initData.argv);
gs_initData.argc = 0;
}
}
// initialization which is always done (not customizable) before wxApp creation
static bool DoCommonPreInit()
{
+#if wxUSE_UNICODE && defined(__WXOSX__)
+ // In OS X and iOS, wchar_t CRT functions convert to char* and fail under
+ // some locales. The safest fix is to set LC_CTYPE to UTF-8 to ensure that
+ // they can handle any input.
+ //
+ // Note that this must be done for any app, Cocoa or console, whether or
+ // not it uses wxLocale.
+ //
+ // See http://stackoverflow.com/questions/11713745/why-does-the-printf-family-of-functions-care-about-locale
+ setlocale(LC_CTYPE, "UTF-8");
+#endif // wxUSE_UNICODE && defined(__WXOSX__)
+
#if wxUSE_LOG
// Reset logging in case we were cleaned up and are being reinitialized.
wxLog::DoCreateOnDemand();
wxLog::GetActiveTarget();
#endif // wxUSE_LOG
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
// GUI applications obtain HINSTANCE in their WinMain() but we also need to
// initialize the global wxhInstance variable for the console programs as
// they may need it too, so set it here if it wasn't done yet
{
wxSetInstance(::GetModuleHandle(NULL));
}
-#endif // __WXMSW__
+#endif // __WINDOWS__
return true;
}
delete wxMessageOutput::Set(NULL);
#if wxUSE_LOG
+ // call this first as it has a side effect: in addition to flushing all
+ // logs for this thread, it also flushes everything logged from other
+ // threads
+ wxLog::FlushActive();
+
// and now delete the last logger as well
//
// we still don't disable log target auto-vivification even if any log
// ----------------------------------------------------------------------------
// for MSW the real wxEntry is defined in msw/main.cpp
-#ifndef __WXMSW__
+#ifndef __WINDOWS__
#define wxEntryReal wxEntry
-#endif // !__WXMSW__
+#endif // !__WINDOWS__
int wxEntryReal(int& argc, wxChar **argv)
{