virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
virtual void DoSetBitmapPosition(wxDirection dir);
+#if wxUSE_MARKUP
+ virtual bool DoSetLabelMarkup(const wxString& markup);
+#endif // wxUSE_MARKUP
+
// Increases the passed in size to account for the button image.
//
// Should only be called if we do have a button, i.e. if m_imageData is
class wxButtonImageData *m_imageData;
+#if wxUSE_MARKUP
+ class wxMarkupText *m_markupText;
+#endif // wxUSE_MARKUP
+
// true if the UAC symbol is shown
bool m_authNeeded;
void Init()
{
m_imageData = NULL;
+#if wxUSE_MARKUP
+ m_markupText = NULL;
+#endif // wxUSE_MARKUP
m_authNeeded = false;
}