- // do check for memory leaks on program exit
- // (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
- // deallocated memory which may be used to simulate low-memory condition)
-#ifndef __WXMICROWIN__
- wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
-#endif
-
-#ifdef __MWERKS__
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // This seems to be necessary since there are 'rogue'
- // objects present at this point (perhaps global objects?)
- // Setting a checkpoint will ignore them as far as the
- // memory checking facility is concerned.
- // Of course you may argue that memory allocated in globals should be
- // checked, but this is a reasonable compromise.
- wxDebugContext::SetCheckpoint();
-#endif
-#endif
-
- // take everything into a try-except block to be able to call
- // OnFatalException() if necessary
-#if wxUSE_ON_FATAL_EXCEPTION
- __try {
-#endif
- wxhInstance = (HINSTANCE) hInstance;
-
- if (!wxEntryStart(0,0))
- return 0;
-
- // create the application object or ensure that one already exists
- if (!wxTheApp)
- {
- // The app may have declared a global application object, but we recommend
- // the IMPLEMENT_APP macro is used instead, which sets an initializer
- // function for delayed, dynamic app object construction.
- wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- wxT("No initializer - use IMPLEMENT_APP macro.") );
-
- wxTheApp = (wxApp*) (*wxApp::GetInitializerFunction()) ();
- }
-
- wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
-
- // save the WinMain() parameters
- wxTheApp->ConvertToStandardCommandArgs(lpCmdLine);
- wxTheApp->m_nCmdShow = nCmdShow;
-
- // We really don't want timestamps by default, because it means
- // we can't simply double-click on the error message and get to that
- // line in the source. So VC++ at least, let's have a sensible default.
-#ifdef __VISUALC__
- wxLog::SetTimestamp(NULL);
-#endif
-
- int retValue = 0;
-
- // it is common to create a modal dialog in OnInit() (to ask/notify the
- // user about something) but it wouldn't work if we don't change the
- // "exit on delete last frame" flag here as when this dialog is
- // deleted, the app would terminate (it was the last top level window
- // as the main frame wasn't created yet!), so disable this behaviour
- // temproarily
- bool exitOnLastFrameDelete = wxTheApp->GetExitOnFrameDelete();
- wxTheApp->SetExitOnFrameDelete(FALSE);
-
- // init the app
- retValue = wxEntryInitGui() && wxTheApp->OnInit() ? 0 : -1;
-
- // restore the old flag value
- wxTheApp->SetExitOnFrameDelete(exitOnLastFrameDelete);
-
- if ( retValue == 0 )
- {
- if ( enterLoop )
- {
- // run the main loop
- retValue = wxTheApp->OnRun();
- }
- else
- {
- // we want to initialize, but not run or exit immediately.
- return 1;
- }
- }
- //else: app initialization failed, so we skipped OnRun()
-
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow )
- {
- // Forcibly delete the window.
- if ( topWindow->IsKindOf(CLASSINFO(wxFrame)) ||
- topWindow->IsKindOf(CLASSINFO(wxDialog)) )
- {
- topWindow->Close(TRUE);
- wxTheApp->DeletePendingObjects();
- }
- else
- {
- delete topWindow;
- wxTheApp->SetTopWindow(NULL);
- }
- }
-
- wxTheApp->OnExit();
-
- wxEntryCleanup();
-
- return retValue;
-
-#if wxUSE_ON_FATAL_EXCEPTION
- }
- __except ( gs_handleExceptions ? EXCEPTION_EXECUTE_HANDLER
- : EXCEPTION_CONTINUE_SEARCH ) {
- if ( wxTheApp )
- {
- // give the user a chance to do something special about this
- wxTheApp->OnFatalException();
- }
-
- ::ExitProcess(3); // the same exit code as abort()
-
- // NOTREACHED
- }
-#endif // wxUSE_ON_FATAL_EXCEPTION
-}
-
-// restore warning state
-#ifdef __VISUALC__
- #pragma warning(default: 4715) // not all control paths return a value
-#endif // Visual C++
-
-#else /* _WINDLL */
-
-//----------------------------------------------------------------------
-// Entry point for wxWindows + the App in a DLL
-//----------------------------------------------------------------------
-
-int wxEntry(WXHINSTANCE hInstance)
-{
- wxhInstance = (HINSTANCE) hInstance;
- wxEntryStart(0, 0);
-
- // The app may have declared a global application object, but we recommend
- // the IMPLEMENT_APP macro is used instead, which sets an initializer function
- // for delayed, dynamic app object construction.
- if (!wxTheApp)
- {
- wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- "No initializer - use IMPLEMENT_APP macro." );
-
- wxTheApp = (* wxApp::GetInitializerFunction()) ();
- }
-
- wxCHECK_MSG( wxTheApp, 0, "You have to define an instance of wxApp!" );
-
- wxTheApp->argc = 0;
- wxTheApp->argv = NULL;
-
- wxEntryInitGui();
-
- wxTheApp->OnInit();
-
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow && topWindow->GetHWND())
- {
- topWindow->Show(TRUE);
- }
-
- return 1;
-}
-#endif // _WINDLL
-
-//// Static member initialization
-
-wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
-
-wxApp::wxApp()
-{
- argc = 0;
- argv = NULL;
- m_printMode = wxPRINT_WINDOWS;
- m_auto3D = TRUE;
-}
-
-wxApp::~wxApp()
-{
- // Delete command-line args
- int i;
- for (i = 0; i < argc; i++)
- {
- delete[] argv[i];
- }
- delete[] argv;
-}
-
-bool wxApp::Initialized()
-{
-#ifndef _WINDLL
- if (GetTopWindow())
- return TRUE;
- else
- return FALSE;
-#else // Assume initialized if DLL (no way of telling)
- return TRUE;
-#endif
-}
-
-/*
- * Get and process a message, returning FALSE if WM_QUIT
- * received (and also set the flag telling the app to exit the main loop)
- *
- */
-bool wxApp::DoMessage()
-{
- BOOL rc = ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0);
- if ( rc == 0 )
- {
- // got WM_QUIT
- m_keepGoing = FALSE;
-
- return FALSE;
- }
- else if ( rc == -1 )
- {
- // should never happen, but let's test for it nevertheless
- wxLogLastError(wxT("GetMessage"));
- }
- else
- {
-#if wxUSE_THREADS
- wxASSERT_MSG( wxThread::IsMain(),
- wxT("only the main thread can process Windows messages") );
-
- static bool s_hadGuiLock = TRUE;
- static wxMsgArray s_aSavedMessages;
-
- // if a secondary thread owns is doing GUI calls, save all messages for
- // later processing - we can't process them right now because it will
- // lead to recursive library calls (and we're not reentrant)
- if ( !wxGuiOwnedByMainThread() )
- {
- s_hadGuiLock = FALSE;
-
- // leave out WM_COMMAND messages: too dangerous, sometimes
- // the message will be processed twice
- if ( !wxIsWaitingForThread() ||
- s_currentMsg.message != WM_COMMAND )
- {
- s_aSavedMessages.Add(s_currentMsg);
- }
-
- return TRUE;
- }
- else
- {
- // have we just regained the GUI lock? if so, post all of the saved
- // messages
- //
- // FIXME of course, it's not _exactly_ the same as processing the
- // messages normally - expect some things to break...
- if ( !s_hadGuiLock )
- {
- s_hadGuiLock = TRUE;
-
- size_t count = s_aSavedMessages.Count();
- for ( size_t n = 0; n < count; n++ )
- {
- MSG& msg = s_aSavedMessages[n];
-
- if ( !ProcessMessage((WXMSG *)&msg) )
- {
- ::TranslateMessage(&msg);
- ::DispatchMessage(&msg);
- }
- }
-
- s_aSavedMessages.Empty();
- }
- }
-#endif // wxUSE_THREADS
-
- // Process the message
- DoMessage((WXMSG *)&s_currentMsg);
- }
-
- return TRUE;
-}
-
-void wxApp::DoMessage(WXMSG *pMsg)
-{
- if ( !ProcessMessage(pMsg) )
- {
- ::TranslateMessage((MSG *)pMsg);
- ::DispatchMessage((MSG *)pMsg);
- }
-}
-
-/*
- * Keep trying to process messages until WM_QUIT
- * received.
- *
- * If there are messages to be processed, they will all be
- * processed and OnIdle will not be called.
- * When there are no more messages, OnIdle is called.
- * If OnIdle requests more time,
- * it will be repeatedly called so long as there are no pending messages.
- * A 'feature' of this is that once OnIdle has decided that no more processing
- * is required, then it won't get processing time until further messages
- * are processed (it'll sit in DoMessage).
- */
-
-int wxApp::MainLoop()
-{
- m_keepGoing = TRUE;
-
- while ( m_keepGoing )
- {
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
-
- while ( !Pending() && ProcessIdle() )
- ;
-
- // a message came or no more idle processing to do
- DoMessage();
- }
-
- return s_currentMsg.wParam;
-}
-
-// Returns TRUE if more time is needed.
-bool wxApp::ProcessIdle()
-{
- wxIdleEvent event;
- event.SetEventObject(this);
- ProcessEvent(event);
-
- return event.MoreRequested();
-}
-
-void wxApp::ExitMainLoop()
-{
- // VZ: why not ::PostQuitMessage()?
- m_keepGoing = FALSE;
-}
-
-bool wxApp::Pending()
-{
- return ::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0;
-}
-
-void wxApp::Dispatch()
-{
- DoMessage();
-}
-
-/*
- * Give all windows a chance to preprocess
- * the message. Some may have accelerator tables, or have
- * MDI complications.
- */
-
-bool wxApp::ProcessMessage(WXMSG *wxmsg)
-{
- MSG *msg = (MSG *)wxmsg;
- HWND hwnd = msg->hwnd;
- wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
-
- // this may happen if the event occured in a standard modeless dialog (the
- // only example of which I know of is the find/replace dialog) - then call
- // IsDialogMessage() to make TAB navigation in it work
- if ( !wndThis )
- {
- // we need to find the dialog containing this control as
- // IsDialogMessage() just eats all the messages (i.e. returns TRUE for
- // them) if we call it for the control itself
- while ( ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
- {
- hwnd = ::GetParent(hwnd);
- }
-
- return ::IsDialogMessage(hwnd, msg) != 0;
- }
-
-#if wxUSE_TOOLTIPS
- // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
- // popup the tooltip bubbles
- if ( (msg->message == WM_MOUSEMOVE) )
- {
- wxToolTip *tt = wndThis->GetToolTip();
- if ( tt )
- {
- tt->RelayEvent(wxmsg);
- }
- }
-#endif // wxUSE_TOOLTIPS
-
- // allow the window to prevent certain messages from being
- // translated/processed (this is currently used by wxTextCtrl to always
- // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
- if ( !wndThis->MSWShouldPreProcessMessage(wxmsg) )
- {
- return FALSE;
- }
-
- // try translations first: the accelerators override everything
- wxWindow *wnd;
-
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
- {
- if ( wnd->MSWTranslateMessage(wxmsg))
- return TRUE;
-
- // stop at first top level window, i.e. don't try to process the key
- // strokes originating in a dialog using the accelerators of the parent
- // frame - this doesn't make much sense
- if ( wnd->IsTopLevel() )
- break;
- }
-
- // now try the other hooks (kbd navigation is handled here): we start from
- // wndThis->GetParent() because wndThis->MSWProcessMessage() was already
- // called above
- for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
- {
- if ( wnd->MSWProcessMessage(wxmsg) )
- return TRUE;
- }
-
- // no special preprocessing for this message, dispatch it normally
- return FALSE;
-}
-
-void wxApp::OnIdle(wxIdleEvent& event)
-{
- static bool s_inOnIdle = FALSE;
-
- // Avoid recursion (via ProcessEvent default case)
- if ( s_inOnIdle )
- return;
-
- s_inOnIdle = TRUE;
-
- // If there are pending events, we must process them: pending events
- // are either events to the threads other than main or events posted
- // with wxPostEvent() functions
- // GRG: I have moved this here so that all pending events are processed
- // before starting to delete any objects. This behaves better (in
- // particular, wrt wxPostEvent) and is coherent with wxGTK's current
- // behaviour. Changed Feb/2000 before 2.1.14
- ProcessPendingEvents();
-
- // 'Garbage' collection of windows deleted with Close().
- DeletePendingObjects();
-
-#if wxUSE_LOG
- // flush the logged messages if any
- wxLog::FlushActive();
-#endif // wxUSE_LOG
-
-#if wxUSE_DC_CACHEING
- // automated DC cache management: clear the cached DCs and bitmap
- // if it's likely that the app has finished with them, that is, we
- // get an idle event and we're not dragging anything.
- if (!::GetKeyState(MK_LBUTTON) && !::GetKeyState(MK_MBUTTON) && !::GetKeyState(MK_RBUTTON))
- wxDC::ClearCache();
-#endif // wxUSE_DC_CACHEING
-
- // Send OnIdle events to all windows
- if ( SendIdleEvents() )
- {
- // SendIdleEvents() returns TRUE if at least one window requested more
- // idle events
- event.RequestMore(TRUE);
- }
-
- s_inOnIdle = FALSE;
-}
-
-// Send idle event to all top-level windows
-bool wxApp::SendIdleEvents()
-{
- bool needMore = FALSE;
-
- wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
-
- return needMore;
-}
-
-// Send idle event to window and all subwindows
-bool wxApp::SendIdleEvents(wxWindow* win)
-{
- bool needMore = FALSE;
-
- wxIdleEvent event;
- event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
-
- if (event.MoreRequested())
- needMore = TRUE;
-
- wxNode* node = win->GetChildren().First();
- while (node)
- {
- wxWindow* win = (wxWindow*) node->Data();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->Next();
- }
- return needMore;
-}
-
-void wxApp::DeletePendingObjects()
-{
- wxNode *node = wxPendingDelete.First();
- while (node)
- {
- wxObject *obj = (wxObject *)node->Data();
-
- delete obj;
-
- if (wxPendingDelete.Member(obj))
- delete node;
-
- // Deleting one object may have deleted other pending
- // objects, so start from beginning of list again.
- node = wxPendingDelete.First();
- }
-}
-
-void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event))
-{
- if (GetTopWindow())
- GetTopWindow()->Close(TRUE);
-}