]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/renderer.h
Add RunScript and implement on all backends. Document and add a very simple unit...
[wxWidgets.git] / include / wx / univ / renderer.h
index 58bd75f38159759a735e31b090947bac56597ba9..c03a245dc31d6912c65fbaa0b9183143b5ff7221 100644 (file)
@@ -58,7 +58,7 @@ class WXDLLIMPEXP_FWD_CORE wxScrollBar;
 #include "wx/icon.h"
 
 // helper class used by wxMenu-related functions
 #include "wx/icon.h"
 
 // helper class used by wxMenu-related functions
-class WXDLLEXPORT wxMenuGeometryInfo
+class WXDLLIMPEXP_CORE wxMenuGeometryInfo
 {
 public:
     // get the total size of the menu
 {
 public:
     // get the total size of the menu
@@ -71,7 +71,7 @@ public:
 // wxRenderer: abstract renderers interface
 // ----------------------------------------------------------------------------
 
 // wxRenderer: abstract renderers interface
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative
+class WXDLLIMPEXP_CORE wxRenderer : public wxDelegateRendererNative
 {
 public:
     // drawing functions
 {
 public:
     // drawing functions
@@ -117,7 +117,7 @@ public:
                             wxBorder border,
                             const wxRect& rect,
                             int flags = 0,
                             wxBorder border,
                             const wxRect& rect,
                             int flags = 0,
-                            wxRect *rectIn = (wxRect *)NULL) = 0;
+                            wxRect *rectIn = NULL) = 0;
 
     // draw text control border (I hate to have a separate method for this but
     // it is needed to accommodate GTK+)
 
     // draw text control border (I hate to have a separate method for this but
     // it is needed to accommodate GTK+)
@@ -125,13 +125,13 @@ public:
                                 wxBorder border,
                                 const wxRect& rect,
                                 int flags = 0,
                                 wxBorder border,
                                 const wxRect& rect,
                                 int flags = 0,
-                                wxRect *rectIn = (wxRect *)NULL) = 0;
+                                wxRect *rectIn = NULL) = 0;
 
     // draw push button border and return the rectangle left for the label
     virtual void DrawButtonBorder(wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
 
     // draw push button border and return the rectangle left for the label
     virtual void DrawButtonBorder(wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
-                                  wxRect *rectIn = (wxRect *)NULL) = 0;
+                                  wxRect *rectIn = NULL) = 0;
 
     // draw a horizontal line
     virtual void DrawHorizontalLine(wxDC& dc,
 
     // draw a horizontal line
     virtual void DrawHorizontalLine(wxDC& dc,
@@ -493,7 +493,7 @@ public:
 // will be left to the original renderer
 // ----------------------------------------------------------------------------
 
 // will be left to the original renderer
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxDelegateRenderer : public wxRenderer
+class WXDLLIMPEXP_CORE wxDelegateRenderer : public wxRenderer
 {
 public:
     wxDelegateRenderer(wxRenderer *renderer) : m_renderer(renderer) { }
 {
 public:
     wxDelegateRenderer(wxRenderer *renderer) : m_renderer(renderer) { }
@@ -534,18 +534,18 @@ public:
                             wxBorder border,
                             const wxRect& rect,
                             int flags = 0,
                             wxBorder border,
                             const wxRect& rect,
                             int flags = 0,
-                            wxRect *rectIn = (wxRect *)NULL)
+                            wxRect *rectIn = NULL)
         { m_renderer->DrawBorder(dc, border, rect, flags, rectIn); }
     virtual void DrawTextBorder(wxDC& dc,
                                 wxBorder border,
                                 const wxRect& rect,
                                 int flags = 0,
         { m_renderer->DrawBorder(dc, border, rect, flags, rectIn); }
     virtual void DrawTextBorder(wxDC& dc,
                                 wxBorder border,
                                 const wxRect& rect,
                                 int flags = 0,
-                                wxRect *rectIn = (wxRect *)NULL)
+                                wxRect *rectIn = NULL)
         { m_renderer->DrawTextBorder(dc, border, rect, flags, rectIn); }
     virtual void DrawButtonBorder(wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
         { m_renderer->DrawTextBorder(dc, border, rect, flags, rectIn); }
     virtual void DrawButtonBorder(wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
-                                  wxRect *rectIn = (wxRect *)NULL)
+                                  wxRect *rectIn = NULL)
         { m_renderer->DrawButtonBorder(dc, rect, flags, rectIn); }
     virtual void DrawFrame(wxDC& dc,
                            const wxString& label,
         { m_renderer->DrawButtonBorder(dc, rect, flags, rectIn); }
     virtual void DrawFrame(wxDC& dc,
                            const wxString& label,
@@ -863,15 +863,16 @@ protected:
 // OnPaint()
 // ----------------------------------------------------------------------------
 
 // OnPaint()
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxControlRenderer
+class WXDLLIMPEXP_CORE wxControlRenderer
 {
 public:
     // create a renderer for this dc with this "fundamental" renderer
     wxControlRenderer(wxWindow *control, wxDC& dc, wxRenderer *renderer);
 
     // operations
 {
 public:
     // create a renderer for this dc with this "fundamental" renderer
     wxControlRenderer(wxWindow *control, wxDC& dc, wxRenderer *renderer);
 
     // operations
-    void DrawLabel(const wxBitmap& bitmap = wxNullBitmap,
-                   wxCoord marginX = 0, wxCoord marginY = 0);
+    void DrawLabel();
+    void DrawButtonLabel(const wxBitmap& bitmap = wxNullBitmap,
+                         wxCoord marginX = 0, wxCoord marginY = 0);
 #if wxUSE_LISTBOX
     void DrawItems(const wxListBox *listbox,
                    size_t itemFirst, size_t itemLast);
 #if wxUSE_LISTBOX
     void DrawItems(const wxListBox *listbox,
                    size_t itemFirst, size_t itemLast);