#include "wx/icon.h"
// helper class used by wxMenu-related functions
-class WXDLLEXPORT wxMenuGeometryInfo
+class WXDLLIMPEXP_CORE wxMenuGeometryInfo
{
public:
// get the total size of the menu
// wxRenderer: abstract renderers interface
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative
+class WXDLLIMPEXP_CORE wxRenderer : public wxDelegateRendererNative
{
public:
// drawing functions
wxBorder border,
const wxRect& rect,
int flags = 0,
- wxRect *rectIn = (wxRect *)NULL) = 0;
+ wxRect *rectIn = NULL) = 0;
// draw text control border (I hate to have a separate method for this but
// it is needed to accommodate GTK+)
wxBorder border,
const wxRect& rect,
int flags = 0,
- wxRect *rectIn = (wxRect *)NULL) = 0;
+ wxRect *rectIn = NULL) = 0;
// draw push button border and return the rectangle left for the label
virtual void DrawButtonBorder(wxDC& dc,
const wxRect& rect,
int flags = 0,
- wxRect *rectIn = (wxRect *)NULL) = 0;
+ wxRect *rectIn = NULL) = 0;
// draw a horizontal line
virtual void DrawHorizontalLine(wxDC& dc,
// will be left to the original renderer
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxDelegateRenderer : public wxRenderer
+class WXDLLIMPEXP_CORE wxDelegateRenderer : public wxRenderer
{
public:
wxDelegateRenderer(wxRenderer *renderer) : m_renderer(renderer) { }
wxBorder border,
const wxRect& rect,
int flags = 0,
- wxRect *rectIn = (wxRect *)NULL)
+ wxRect *rectIn = NULL)
{ m_renderer->DrawBorder(dc, border, rect, flags, rectIn); }
virtual void DrawTextBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags = 0,
- wxRect *rectIn = (wxRect *)NULL)
+ wxRect *rectIn = NULL)
{ m_renderer->DrawTextBorder(dc, border, rect, flags, rectIn); }
virtual void DrawButtonBorder(wxDC& dc,
const wxRect& rect,
int flags = 0,
- wxRect *rectIn = (wxRect *)NULL)
+ wxRect *rectIn = NULL)
{ m_renderer->DrawButtonBorder(dc, rect, flags, rectIn); }
virtual void DrawFrame(wxDC& dc,
const wxString& label,
// OnPaint()
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxControlRenderer
+class WXDLLIMPEXP_CORE wxControlRenderer
{
public:
// create a renderer for this dc with this "fundamental" renderer
wxControlRenderer(wxWindow *control, wxDC& dc, wxRenderer *renderer);
// operations
- void DrawLabel(const wxBitmap& bitmap = wxNullBitmap,
- wxCoord marginX = 0, wxCoord marginY = 0);
+ void DrawLabel();
+ void DrawButtonLabel(const wxBitmap& bitmap = wxNullBitmap,
+ wxCoord marginX = 0, wxCoord marginY = 0);
#if wxUSE_LISTBOX
void DrawItems(const wxListBox *listbox,
size_t itemFirst, size_t itemLast);