+/* NOTE: The old method of idle event handling added the handler using the
+ [NSRunLoop -performSelector:target:argument:order:modes] which caused
+ the invocation to occur at the begining of [NSApplication
+ -nextEventMatchingMask:untilDate:expiration:inMode:dequeue:]. However,
+ the code would be scheduled for invocation with every iteration of
+ the event loop. This new method simply overrides the method. The
+ same caveats apply. In particular, by the time the event loop has
+ called this method, it usually expects to receive an event. If you
+ plan on stopping the event loop, it is wise to send an event through
+ the queue to ensure this method will return.
+ See wxEventLoop::Exit() for more information.
+*/
+
+- (NSEvent *)nextEventMatchingMask:(unsigned int)mask untilDate:(NSDate *)expiration inMode:(NSString *)mode dequeue:(BOOL)flag
+{
+ // Get the same events except don't block
+ NSEvent *event = [super nextEventMatchingMask:mask untilDate:nil/* equivalent to [NSDate distantPast] */ inMode:mode dequeue:flag];
+ // If we got one, simply return it
+ if(event)
+ return event;
+ // No events, try doing some idle stuff
+ if(sg_needIdle
+#ifdef __WXDEBUG__
+ && !wxTheApp->IsInAssert()
+#endif
+ && ([NSDefaultRunLoopMode isEqualToString:mode] || [NSModalPanelRunLoopMode isEqualToString:mode]))
+ {
+ sg_needIdle = false;
+ wxLogTrace(wxTRACE_COCOA,wxT("Processing idle events"));
+ while(wxTheApp->ProcessIdle())
+ {
+ // Get the same events except don't block
+ NSEvent *event = [super nextEventMatchingMask:mask untilDate:nil/* equivalent to [NSDate distantPast] */ inMode:mode dequeue:flag];
+ // If we got one, simply return it
+ if(event)
+ return event;
+ // we didn't get one, do some idle work
+ wxLogTrace(wxTRACE_COCOA,wxT("Looping idle events"));
+ }
+ // No more idle work requested, block
+ wxLogTrace(wxTRACE_COCOA,wxT("Finished idle processing"));
+ }
+ else
+ wxLogTrace(wxTRACE_COCOA,wxT("Avoiding idle processing sg_needIdle=%d"),sg_needIdle);
+ return [super nextEventMatchingMask:mask untilDate:expiration inMode:mode dequeue:flag];
+}
+